*Prevent multiple summoning of Nightbane - by Klaimmore
--HG-- branch : trunk
This commit is contained in:
@@ -114,8 +114,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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m_creature->setActive(true);
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pInstance->SetData(DATA_NIGHTBANE_EVENT, 6);
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if(pInstance->GetData(DATA_NIGHTBANE_EVENT) > 1)
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if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE || pInstance->GetData(DATA_NIGHTBANE_EVENT) == IN_PROGRESS)
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{
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m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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m_creature->RemoveCorpse();
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@@ -64,9 +64,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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uint64 MastersTerraceDoor[2];
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uint64 ImageGUID;
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uint8 Nightbane;
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bool CheckNightbane;
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void Initialize()
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{
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for (uint8 i = 0; i < ENCOUNTERS; ++i)
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@@ -91,10 +88,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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MastersTerraceDoor[0]= 0;
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MastersTerraceDoor[1]= 0;
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ImageGUID = 0;
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Nightbane = 0;
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CheckNightbane = false;
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}
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bool IsEncounterInProgress() const
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@@ -121,12 +114,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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case DATA_NETHERSPITE_EVENT: return Encounters[8];
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case DATA_CHESS_EVENT: return Encounters[9];
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case DATA_MALCHEZZAR_EVENT: return Encounters[10];
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case DATA_NIGHTBANE_EVENT:
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if(CheckNightbane)
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{
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CheckNightbane = false;
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return Nightbane;
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}else return Encounters[11];
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case DATA_NIGHTBANE_EVENT: return Encounters[11];
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case DATA_OPERA_PERFORMANCE: return OperaEvent;
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case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
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case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
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@@ -187,11 +175,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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case DATA_CHESS_EVENT: Encounters[9] = data; break;
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case DATA_MALCHEZZAR_EVENT: Encounters[10] = data; break;
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case DATA_NIGHTBANE_EVENT:
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if(data == 6)
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{
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Nightbane;
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CheckNightbane = true;
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}else Encounters[11] = data;
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if (Encounters[11] == DONE)
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break;
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Encounters[11] = data;
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break;
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case DATA_OPERA_OZ_DEATHCOUNT: ++OzDeathCount; break;
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}
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@@ -244,7 +230,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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std::ostringstream stream;
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stream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " " << Encounters[3] << " "
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<< Encounters[4] << " " << Encounters[5] << " " << Encounters[6] << " " << Encounters[7] << " "
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<< Encounters[8] << " " << Encounters[9] << " " << Encounters[10];
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<< Encounters[8] << " " << Encounters[9] << " " << Encounters[10] << " " << Encounters[11];
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char* out = new char[stream.str().length() + 1];
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strcpy(out, stream.str().c_str());
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if(out)
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@@ -268,7 +254,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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std::istringstream stream(in);
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stream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
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>> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
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>> Encounters[8] >> Encounters[9] >> Encounters[10];
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>> Encounters[8] >> Encounters[9] >> Encounters[10] >> Encounters[11];
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for(uint8 i = 0; i < ENCOUNTERS; ++i)
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if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
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Encounters[i] = NOT_STARTED;
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