*Prevent multiple summoning of Nightbane - by Klaimmore

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-03-07 08:58:21 +01:00
parent 1013a80da3
commit 7123bef975
2 changed files with 7 additions and 22 deletions
@@ -114,8 +114,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->setActive(true);
pInstance->SetData(DATA_NIGHTBANE_EVENT, 6);
if(pInstance->GetData(DATA_NIGHTBANE_EVENT) > 1)
if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE || pInstance->GetData(DATA_NIGHTBANE_EVENT) == IN_PROGRESS)
{
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
@@ -64,9 +64,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
uint8 Nightbane;
bool CheckNightbane;
void Initialize()
{
for (uint8 i = 0; i < ENCOUNTERS; ++i)
@@ -91,10 +88,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
MastersTerraceDoor[0]= 0;
MastersTerraceDoor[1]= 0;
ImageGUID = 0;
Nightbane = 0;
CheckNightbane = false;
}
bool IsEncounterInProgress() const
@@ -121,12 +114,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_NETHERSPITE_EVENT: return Encounters[8];
case DATA_CHESS_EVENT: return Encounters[9];
case DATA_MALCHEZZAR_EVENT: return Encounters[10];
case DATA_NIGHTBANE_EVENT:
if(CheckNightbane)
{
CheckNightbane = false;
return Nightbane;
}else return Encounters[11];
case DATA_NIGHTBANE_EVENT: return Encounters[11];
case DATA_OPERA_PERFORMANCE: return OperaEvent;
case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
@@ -187,11 +175,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_CHESS_EVENT: Encounters[9] = data; break;
case DATA_MALCHEZZAR_EVENT: Encounters[10] = data; break;
case DATA_NIGHTBANE_EVENT:
if(data == 6)
{
Nightbane;
CheckNightbane = true;
}else Encounters[11] = data;
if (Encounters[11] == DONE)
break;
Encounters[11] = data;
break;
case DATA_OPERA_OZ_DEATHCOUNT: ++OzDeathCount; break;
}
@@ -244,7 +230,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
std::ostringstream stream;
stream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " " << Encounters[3] << " "
<< Encounters[4] << " " << Encounters[5] << " " << Encounters[6] << " " << Encounters[7] << " "
<< Encounters[8] << " " << Encounters[9] << " " << Encounters[10];
<< Encounters[8] << " " << Encounters[9] << " " << Encounters[10] << " " << Encounters[11];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if(out)
@@ -268,7 +254,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
std::istringstream stream(in);
stream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
>> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
>> Encounters[8] >> Encounters[9] >> Encounters[10];
>> Encounters[8] >> Encounters[9] >> Encounters[10] >> Encounters[11];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
Encounters[i] = NOT_STARTED;