Core/Weather: Move static function to WeatherMgr.
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@@ -197,14 +197,6 @@ void Weather::SendWeatherUpdateToPlayer(Player* player)
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player->GetSession()->SendPacket(&data);
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}
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void Weather::SendFineWeatherUpdateToPlayer(Player* player)
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{
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WorldPacket data(SMSG_WEATHER, (4+4+4));
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data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
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player->GetSession()->SendPacket(&data);
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}
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/// Send the new weather to all players in the zone
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bool Weather::UpdateWeather()
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{
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