Core/Spells:
* Implemented on CheckCast spell script hook * Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it Scripts/Spells: * Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
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@@ -25,6 +25,7 @@ class Player;
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void LoadSkillDiscoveryTable();
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uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player);
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bool HasDiscoveredAllSpells(uint32 spellId, Player* player);
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uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player);
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#endif
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