Core/Battleground: fix invite accept wait timer (m_events must be always updated, not only when schedule)

This commit is contained in:
Wilds
2011-12-25 09:32:09 +01:00
parent 64a2a29506
commit 711a5793bc
3 changed files with 10 additions and 2 deletions
@@ -721,6 +721,11 @@ bool BattlegroundQueue::CheckSkirmishForSameFaction(BattlegroundBracketId bracke
return true;
}
void BattlegroundQueue::UpdateEvents(uint32 diff)
{
m_events.Update(diff);
}
/*
this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while (true) cycles to invite whole queue
it must be called after fully adding the members of a group to ensure group joining
@@ -728,8 +733,6 @@ should be called from Battleground::RemovePlayer function in some cases
*/
void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
{
m_events.Update(diff);
//if no players in queue - do nothing
if (m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() &&