Core/Quests: Update quest_template and SMSG_QUEST_QUERY_RESPONSE

TODO:
- Validate SkillId and reward it
- Validate Currency, add it to the requires and reward it (after being able to read currency dbc)
- Update other quest related opcodes
This commit is contained in:
Nay
2011-11-26 14:49:15 +00:00
parent a8397c6542
commit 711858c43b
11 changed files with 400 additions and 98 deletions
@@ -0,0 +1,31 @@
ALTER TABLE `quest_template` ADD COLUMN `MinimapTargetMark` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `SpecialFlags`,
ADD COLUMN `RewardSkillId` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardArenaPoints`,
ADD COLUMN `RewardSkillPoints` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardSkillId`,
ADD COLUMN `RewardReputationMask` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardSkillPoints`,
ADD COLUMN `QuestGiverPortrait` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardReputationMask`,
ADD COLUMN `QuestTurnInPortrait` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER `QuestGiverPortrait`,
ADD COLUMN `RequiredSpell` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER `RequiredItemCount6`,
ADD COLUMN `RewardCurrencyId1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `ObjectiveText4`,
ADD COLUMN `RewardCurrencyId2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardCurrencyId1`,
ADD COLUMN `RewardCurrencyId3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardCurrencyId2`,
ADD COLUMN `RewardCurrencyId4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardCurrencyId3`,
ADD COLUMN `RewardCurrencyCount1` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardCurrencyId4`,
ADD COLUMN `RewardCurrencyCount2` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardCurrencyCount1`,
ADD COLUMN `RewardCurrencyCount3` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardCurrencyCount2`,
ADD COLUMN `RewardCurrencyCount4` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardCurrencyCount3`,
ADD COLUMN `RequiredCurrencyId1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardCurrencyCount4`,
ADD COLUMN `RequiredCurrencyId2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `RequiredCurrencyId1`,
ADD COLUMN `RequiredCurrencyId3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `RequiredCurrencyId2`,
ADD COLUMN `RequiredCurrencyId4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `RequiredCurrencyId3`,
ADD COLUMN `RequiredCurrencyCount1` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RequiredCurrencyId4`,
ADD COLUMN `RequiredCurrencyCount2` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RequiredCurrencyCount1`,
ADD COLUMN `RequiredCurrencyCount3` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RequiredCurrencyCount2`,
ADD COLUMN `RequiredCurrencyCount4` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `RequiredCurrencyCount3`,
ADD COLUMN `QuestGiverTextWindow` TEXT NULL DEFAULT NULL AFTER `RequiredCurrencyCount4`,
ADD COLUMN `QuestGiverTargetName` TEXT NULL DEFAULT NULL AFTER `QuestGiverTextWindow`,
ADD COLUMN `QuestTurnTextWindow` TEXT NULL DEFAULT NULL AFTER `QuestGiverTargetName`,
ADD COLUMN `QuestTurnTargetName` TEXT NULL DEFAULT NULL AFTER `QuestTurnTextWindow`,
ADD COLUMN `SoundAccept` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '890' AFTER `QuestTurnTargetName`,
ADD COLUMN `SoundTurnIn` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '878' AFTER `SoundAccept`;
ALTER TABLE `quest_template` DROP COLUMN `Unknown0`; -- Not found on 422
@@ -401,11 +401,17 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
{ {
// SMSG_QUEST_QUERY_RESPONSE - Updated to 422
std::string questTitle = quest->GetTitle(); std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails(); std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives(); std::string questObjectives = quest->GetObjectives();
std::string questEndText = quest->GetEndText(); std::string questEndText = quest->GetEndText();
std::string questCompletedText = quest->GetCompletedText(); std::string questCompletedText = quest->GetCompletedText();
std::string questGiverTextWindow = quest->GetQuestGiverTextWindow();
std::string questGiverTargetName = quest->GetQuestGiverTargetName();
std::string questTurnTextWindow = quest->GetQuestTurnTextWindow();
std::string questTurnTargetName = quest->GetQuestTurnTargetName();
std::string questObjectiveText[QUEST_OBJECTIVES_COUNT]; std::string questObjectiveText[QUEST_OBJECTIVES_COUNT];
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -421,6 +427,10 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives); ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText); ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText); ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText);
ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow);
ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName);
ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow);
ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName);
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], locale, questObjectiveText[i]); ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], locale, questObjectiveText[i]);
@@ -461,11 +471,16 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << float(0); // new reward honor (multipled by ~62 at client side) data << float(0); // new reward honor (multipled by ~62 at client side)
data << uint32(quest->GetSrcItemId()); // source item id data << uint32(quest->GetSrcItemId()); // source item id
data << uint32(quest->GetFlags() & 0xFFFF); // quest flags data << uint32(quest->GetFlags() & 0xFFFF); // quest flags
data << uint32(quest->GetMinimapTargetMark()); // minimap target mark (skull, etc. missing enum)
data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(quest->GetPlayersSlain()); // players slain data << uint32(quest->GetPlayersSlain()); // players slain
data << uint32(quest->GetBonusTalents()); // bonus talents data << uint32(quest->GetBonusTalents()); // bonus talents
data << uint32(quest->GetRewArenaPoints()); // bonus arena points data << uint32(quest->GetRewArenaPoints()); // bonus arena points
data << uint32(0); // review rep show mask data << uint32(quest->GetRewardSkillId()); // reward skill id
data << uint32(quest->GetRewardSkillPoints()); // reward skill points
data << uint32(quest->GetRewardReputationMask()); // rep mask (unsure on what it does)
data << uint32(quest->GetQuestGiverPortrait()); // quest giver entry ?
data << uint32(quest->GetQuestTurnInPortrait()); // quest turnin entry ?
if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{ {
@@ -494,7 +509,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
data << int32(quest->RewardFactionValueId[i]); data << int32(quest->RewardFactionValueId[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unknown usage
data << int32(quest->RewardFactionValueIdOverride[i]); data << int32(quest->RewardFactionValueIdOverride[i]);
data << quest->GetPointMapId(); data << quest->GetPointMapId();
@@ -506,7 +521,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << questObjectives; data << questObjectives;
data << questDetails; data << questDetails;
data << questEndText; data << questEndText;
data << questCompletedText; // display in quest objectives window once all objectives are completed data << questCompletedText;
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{ {
@@ -516,8 +531,8 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << uint32(quest->RequiredNpcOrGo[i]); data << uint32(quest->RequiredNpcOrGo[i]);
data << uint32(quest->RequiredNpcOrGoCount[i]); data << uint32(quest->RequiredNpcOrGoCount[i]);
data << uint32(quest->RequiredSourceItemid[i]); data << uint32(quest->RequiredSourceItemId[i]);
data << uint32(0); // req source count? data << uint32(quest->RequiredSourceItemCount[i]);
} }
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
@@ -526,9 +541,30 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << uint32(quest->RequiredItemCount[i]); data << uint32(quest->RequiredItemCount[i]);
} }
data << uint32(quest->GetRequiredSpell()); // Is it required to be cast, learned or what?
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
data << questObjectiveText[i]; data << questObjectiveText[i];
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
data << uint32(quest->RewardCurrencyId[i]);
data << uint32(quest->RewardCurrencyCount[i]);
}
for (uint32 i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
{
data << uint32(quest->RequiredCurrencyId[i]);
data << uint32(quest->RequiredCurrencyCount[i]);
}
data << questGiverTextWindow;
data << questGiverTargetName;
data << questTurnTextWindow;
data << questTurnTargetName;
data << uint32(quest->GetSoundAccept());
data << uint32(quest->GetSoundTurnIn());
_session->SendPacket(&data); _session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId()); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
} }
+8 -8
View File
@@ -14834,10 +14834,10 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{ {
if (quest->RequiredSourceItemid[i]) if (quest->RequiredSourceItemId[i])
{ {
uint32 count = quest->RequiredSourceItemId[i]; uint32 count = quest->RequiredSourceItemCount[i];
DestroyItemCount(quest->RequiredSourceItemid[i], count ? count : 9999, true); DestroyItemCount(quest->RequiredSourceItemId[i], count ? count : 9999, true);
} }
} }
@@ -15031,9 +15031,9 @@ void Player::FailQuest(uint32 questId)
// Destroy items recieved on starting the quest. // Destroy items recieved on starting the quest.
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true); DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
if (quest->RequiredSourceItemid[i] > 0 && quest->RequiredSourceItemId[i] > 0) if (quest->RequiredSourceItemId[i] > 0 && quest->RequiredSourceItemCount[i] > 0)
// Destroy items recieved during the quest. // Destroy items recieved during the quest.
DestroyItemCount(quest->RequiredSourceItemid[i], quest->RequiredSourceItemId[i], true, true); DestroyItemCount(quest->RequiredSourceItemId[i], quest->RequiredSourceItemCount[i], true, true);
} }
} }
@@ -16084,7 +16084,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{ {
// examined item is a source item // examined item is a source item
if (qinfo->RequiredSourceItemid[j] == itemid) if (qinfo->RequiredSourceItemId[j] == itemid)
{ {
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid); ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
@@ -16093,9 +16093,9 @@ bool Player::HasQuestForItem(uint32 itemid) const
return true; return true;
// allows custom amount drop when not 0 // allows custom amount drop when not 0
if (qinfo->RequiredSourceItemId[j]) if (qinfo->RequiredSourceItemCount[j])
{ {
if (GetItemCount(itemid, true) < qinfo->RequiredSourceItemId[j]) if (GetItemCount(itemid, true) < qinfo->RequiredSourceItemCount[j])
return true; return true;
} else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize()) } else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize())
return true; return true;
+184 -25
View File
@@ -3593,33 +3593,37 @@ void ObjectMgr::LoadQuests()
"RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, " "RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, "
// 21 22 23 24 25 26 27 28 29 30 31 // 21 22 23 24 25 26 27 28 29 30 31
"PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestIdChain, RewardXPId, RewardOrRequiredMoney, RewardMoneyMaxLevel, RewardSpell, RewardSpellCast, RewardHonor, RewardHonorMultiplier, " "PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestIdChain, RewardXPId, RewardOrRequiredMoney, RewardMoneyMaxLevel, RewardSpell, RewardSpellCast, RewardHonor, RewardHonorMultiplier, "
// 32 33 34 35 36 37 38 39 40 41 42 // 32 33 34 35 36 37 38 39 40 41 42 43
"RewardMailTemplateId, RewardMailDelay, SourceItemId, SourceItemCount, SourceSpellId, Flags, SpecialFlags, RewardTitleId, RequiredPlayerKills, RewardTalents, RewardArenaPoints, " "RewardMailTemplateId, RewardMailDelay, SourceItemId, SourceItemCount, SourceSpellId, Flags, SpecialFlags, MinimapTargetMark, RewardTitleId, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
// 43 44 45 46 47 48 49 50 // 44 45 46 47 48 49 50 51 52 53 54 55 56
"RewardItemId1, RewardItemId2, RewardItemId3, RewardItemId4, RewardItemCount1, RewardItemCount2, RewardItemCount3, RewardItemCount4, " "RewardSkillId, RewardSkillPoints, RewardReputationMask, QuestGiverPortrait, QuestTurnInPortrait, RewardItemId1, RewardItemId2, RewardItemId3, RewardItemId4, RewardItemCount1, RewardItemCount2, RewardItemCount3, RewardItemCount4, "
// 51 52 53 54 55 56 57 58 59 60 61 62 // 57 58 59 60 61 62 63 64 65 66 67 68
"RewardChoiceItemId1, RewardChoiceItemId2, RewardChoiceItemId3, RewardChoiceItemId4, RewardChoiceItemId5, RewardChoiceItemId6, RewardChoiceItemCount1, RewardChoiceItemCount2, RewardChoiceItemCount3, RewardChoiceItemCount4, RewardChoiceItemCount5, RewardChoiceItemCount6, " "RewardChoiceItemId1, RewardChoiceItemId2, RewardChoiceItemId3, RewardChoiceItemId4, RewardChoiceItemId5, RewardChoiceItemId6, RewardChoiceItemCount1, RewardChoiceItemCount2, RewardChoiceItemCount3, RewardChoiceItemCount4, RewardChoiceItemCount5, RewardChoiceItemCount6, "
// 63 64 65 66 67 68 69 70 71 72 // 69 70 71 72 73 74 75 76 77 78
"RewardFactionId1, RewardFactionId2, RewardFactionId3, RewardFactionId4, RewardFactionId5, RewardFactionValueId1, RewardFactionValueId2, RewardFactionValueId3, RewardFactionValueId4, RewardFactionValueId5, " "RewardFactionId1, RewardFactionId2, RewardFactionId3, RewardFactionId4, RewardFactionId5, RewardFactionValueId1, RewardFactionValueId2, RewardFactionValueId3, RewardFactionValueId4, RewardFactionValueId5, "
// 73 74 75 76 77 // 79 80 81 82 83
"RewardFactionValueIdOverride1, RewardFactionValueIdOverride2, RewardFactionValueIdOverride3, RewardFactionValueIdOverride4, RewardFactionValueIdOverride5, " "RewardFactionValueIdOverride1, RewardFactionValueIdOverride2, RewardFactionValueIdOverride3, RewardFactionValueIdOverride4, RewardFactionValueIdOverride5, "
// 78 79 80 81 // 84 85 86 87 88 89 90 91 92 93 94
"PointMapId, PointX, PointY, PointOption, " "PointMapId, PointX, PointY, PointOption, Title, Objectives, Details, EndText, CompletedText, OfferRewardText, RequestItemsText, "
// 82 83 84 85 86 87 88 // 95 96 97 98 99 100 101 102
"Title, Objectives, Details, EndText, OfferRewardText, RequestItemsText, CompletedText, "
// 89 90 91 92 93 94 95 96
"RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, " "RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
// 97 98 99 100 101 102 103 104 // 103 104 105 106 107 108 109 110
"RequiredSourceItemId1, RequiredSourceItemId2, RequiredSourceItemId3, RequiredSourceItemId4, RequiredSourceItemCount1, RequiredSourceItemCount2, RequiredSourceItemCount3, RequiredSourceItemCount4, " "RequiredSourceItemId1, RequiredSourceItemId2, RequiredSourceItemId3, RequiredSourceItemId4, RequiredSourceItemCount1, RequiredSourceItemCount2, RequiredSourceItemCount3, RequiredSourceItemCount4, "
// 105 106 107 108 109 110 111 112 113 114 115 116 // 111 112 113 114 115 116 117 118 119 120 121 122
"RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, " "RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
// 117 118 119 120 121 122 123 124 125 // 123 124 125 126 127 128 129 130 131
"RequiredSpellCast1, RequiredSpellCast2, RequiredSpellCast3, RequiredSpellCast4, Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, " "RequiredSpell, RequiredSpellCast1, RequiredSpellCast2, RequiredSpellCast3, RequiredSpellCast4, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, "
// 126 127 128 129 130 131 132 133 134 135 // 132 133 134 135 136 137 138 139
"RewardCurrencyId1, RewardCurrencyId2, RewardCurrencyId3, RewardCurrencyId4, RewardCurrencyCount1, RewardCurrencyCount2, RewardCurrencyCount3, RewardCurrencyCount4, "
// 140 141 142 143 144 145 146 147
"RequiredCurrencyId1, RequiredCurrencyId2, RequiredCurrencyId3, RequiredCurrencyId4, RequiredCurrencyCount1, RequiredCurrencyCount2, RequiredCurrencyCount3, RequiredCurrencyCount4, "
// 148 149 150 151 152 153
"QuestGiverTextWindow, QuestGiverTargetName, QuestTurnTextWindow, QuestTurnTargetName, SoundAccept, SoundTurnIn, "
// 154 155 156 157 158 159 160 161 162 163
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, EmoteOnIncomplete, EmoteOnComplete, " "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, EmoteOnIncomplete, EmoteOnComplete, "
// 136 137 138 139 140 141 142 143 // 164 165 166 167 168 169 170 171
"OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, " "OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, "
// 144 145 146 // 172 173 174
"StartScript, CompleteScript, WDBVerified" "StartScript, CompleteScript, WDBVerified"
" FROM quest_template"); " FROM quest_template");
if (!result) if (!result)
@@ -3912,7 +3916,7 @@ void ObjectMgr::LoadQuests()
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
} }
} }
else if (qinfo->RequiredItemCount[j]>0) else if (qinfo->RequiredItemCount[j] > 0)
{ {
sLog->outErrorDb("Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.", sLog->outErrorDb("Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]); qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]);
@@ -3922,22 +3926,22 @@ void ObjectMgr::LoadQuests()
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{ {
uint32 id = qinfo->RequiredSourceItemid[j]; uint32 id = qinfo->RequiredSourceItemId[j];
if (id) if (id)
{ {
if (!sObjectMgr->GetItemTemplate(id)) if (!sObjectMgr->GetItemTemplate(id))
{ {
sLog->outErrorDb("Quest %u has `RequiredSourceItemid%d` = %u but item with entry %u does not exist, quest can't be done.", sLog->outErrorDb("Quest %u has `RequiredSourceItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id); qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement // no changes, quest can't be done for this requirement
} }
} }
else else
{ {
if (qinfo->RequiredSourceItemId[j]>0) if (qinfo->RequiredSourceItemCount[j] > 0)
{ {
sLog->outErrorDb("Quest %u has `RequiredSourceItemid%d` = 0 but `RequiredSourceItemId%d` = %u.", sLog->outErrorDb("Quest %u has `RequiredSourceItemId%d` = 0 but `RequiredSourceItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemId[j]); qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemCount[j]);
// no changes, quest ignore this data // no changes, quest ignore this data
} }
} }
@@ -4190,6 +4194,161 @@ void ObjectMgr::LoadQuests()
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
} }
for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j)
{
uint32 currency = qinfo->RewardCurrencyId[j];
if (currency)
{
if (qinfo->RewardCurrencyCount[j] == 0)
{
sLog->outErrorDb("Quest %u has `RewardCurrencyId%d` = %u but `RewardCurrencyCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, currency, j+1);
// no changes, quest can't be done for this requirement
}
/* TODO: Re-enable once currency dbc getters are implemented
if (!sObjectMgr->GetCurrency(currency))
{
sLog->outErrorDb("Quest %u has `RewardCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, currency, currency);
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
}*/
}
else if (qinfo->RewardCurrencyCount[j] > 0)
{
sLog->outErrorDb("Quest %u has `RewardCurrencyId%d` = 0 but `RewardCurrencyCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]);
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
}
}
for (uint8 j = 0; j < QUEST_REQUIRED_CURRENCY_COUNT; ++j)
{
uint32 currency = qinfo->RequiredCurrencyId[j];
if (currency)
{
if (qinfo->RequiredCurrencyCount[j] == 0)
{
sLog->outErrorDb("Quest %u has `RequiredCurrencyId%d` = %u but `RequiredCurrencyCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, currency, j+1);
// no changes, quest can't be done for this requirement
}
/* TODO: Re-enable once currency dbc getters are implemented
if (!sObjectMgr->GetCurrency(currency))
{
sLog->outErrorDb("Quest %u has `RequiredCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, currency, currency);
qinfo->RequiredCurrencyCount[j] = 0; // prevent incorrect work of quest
}*/
}
else if (qinfo->RequiredCurrencyCount[j] > 0)
{
sLog->outErrorDb("Quest %u has `RequiredCurrencyId%d` = 0 but `RequiredCurrencyCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredCurrencyCount[j]);
qinfo->RequiredCurrencyCount[j] = 0; // prevent incorrect work of quest
}
}
if (qinfo->SoundAccept)
{
if (!sSoundEntriesStore.LookupEntry(qinfo->SoundAccept))
{
sLog->outErrorDb("Quest %u has `SoundAccept` = %u but sound %u does not exist, set to 0.",
qinfo->GetQuestId(), qinfo->SoundAccept, qinfo->SoundAccept);
qinfo->SoundAccept = 0; // no sound will be played
}
}
if (qinfo->SoundTurnIn)
{
if (!sSoundEntriesStore.LookupEntry(qinfo->SoundTurnIn))
{
sLog->outErrorDb("Quest %u has `SoundTurnIn` = %u but sound %u does not exist, set to 0.",
qinfo->GetQuestId(), qinfo->SoundTurnIn, qinfo->SoundTurnIn);
qinfo->SoundTurnIn = 0; // no sound will be played
}
}
if (qinfo->RequiredSpell > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RequiredSpell);
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `RequiredSpell` = %u but spell %u does not exist, quest will not require a spell.",
qinfo->GetQuestId(), qinfo->RequiredSpell, qinfo->RequiredSpell);
qinfo->RequiredSpell = 0; // no spell will be required
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `RequiredSpell` = %u but spell %u is broken, quest will not require a spell.",
qinfo->GetQuestId(), qinfo->RequiredSpell, qinfo->RequiredSpell);
qinfo->RequiredSpell = 0; // no spell will be required
}
/* Can we require talents?
else if (GetTalentSpellCost(qinfo->RewardSpellCast))
{
sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
}*/
}
if (qinfo->RewardSkillId)
{
if (!sSkillLineStore.LookupEntry(qinfo->RewardSkillId))
{
sLog->outErrorDb("Quest %u has `RewardSkillId` = %u but this skill does not exist",
qinfo->GetQuestId(), qinfo->RewardSkillId);
}
if (!qinfo->RewardSkillPoints)
{
sLog->outErrorDb("Quest %u has `RewardSkillId` = %u but `RewardSkillPoints` is 0",
qinfo->GetQuestId(), qinfo->RewardSkillId);
}
}
if (qinfo->RewardSkillPoints)
{
if (qinfo->RewardSkillPoints > sWorld->GetConfigMaxSkillValue())
{
sLog->outErrorDb("Quest %u has `RewardSkillPoints` = %u but max possible skill is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RewardSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
if (!qinfo->RewardSkillId)
{
sLog->outErrorDb("Quest %u has `RewardSkillPoints` = %u but `RewardSkillId` is 0",
qinfo->GetQuestId(), qinfo->RewardSkillPoints);
}
}
if (qinfo->QuestGiverPortrait)
{
if (!sObjectMgr->GetCreatureTemplate(qinfo->QuestGiverPortrait))
{
sLog->outErrorDb("Quest %u has `QuestGiverPortrait` = %u but creature with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->QuestGiverPortrait, qinfo->QuestGiverPortrait);
qinfo->QuestGiverPortrait = 0;
}
}
if (qinfo->QuestTurnInPortrait)
{
if (!sObjectMgr->GetCreatureTemplate(qinfo->QuestTurnInPortrait))
{
sLog->outErrorDb("Quest %u has `QuestTurnInPortrait` = %u but creature with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->QuestTurnInPortrait, qinfo->QuestTurnInPortrait);
qinfo->QuestTurnInPortrait = 0;
}
}
// fill additional data stores // fill additional data stores
if (qinfo->PrevQuestId) if (qinfo->PrevQuestId)
{ {
+85 -49
View File
@@ -61,114 +61,150 @@ Quest::Quest(Field* questRecord)
SourceSpellid = questRecord[36].GetUInt32(); SourceSpellid = questRecord[36].GetUInt32();
Flags = questRecord[37].GetUInt32(); Flags = questRecord[37].GetUInt32();
uint32 SpecialFlags = questRecord[38].GetUInt16(); uint32 SpecialFlags = questRecord[38].GetUInt16();
RewardTitleId = questRecord[39].GetUInt32(); MinimapTargetMark = questRecord[39].GetUInt32();
RequiredPlayerKills = questRecord[40].GetUInt32(); RewardTitleId = questRecord[40].GetUInt32();
RewardTalents = questRecord[41].GetUInt32(); RequiredPlayerKills = questRecord[41].GetUInt32();
RewardArenaPoints = questRecord[42].GetInt32(); RewardTalents = questRecord[42].GetUInt32();
RewardArenaPoints = questRecord[43].GetInt32();
RewardSkillId = questRecord[44].GetUInt32();
RewardSkillPoints = questRecord[45].GetUInt32();
RewardReputationMask = questRecord[46].GetUInt32();
QuestGiverPortrait = questRecord[47].GetUInt32();
QuestTurnInPortrait = questRecord[48].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemId[i] = questRecord[43+i].GetUInt32(); RewardItemId[i] = questRecord[49+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemIdCount[i] = questRecord[47+i].GetUInt32(); RewardItemIdCount[i] = questRecord[53+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemId[i] = questRecord[51+i].GetUInt32(); RewardChoiceItemId[i] = questRecord[57+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemCount[i] = questRecord[57+i].GetUInt32(); RewardChoiceItemCount[i] = questRecord[63+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionId[i] = questRecord[63+i].GetUInt32(); RewardFactionId[i] = questRecord[69+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionValueId[i] = questRecord[68+i].GetInt32(); RewardFactionValueId[i] = questRecord[74+i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionValueIdOverride[i] = questRecord[73+i].GetInt32(); RewardFactionValueIdOverride[i] = questRecord[79+i].GetInt32();
PointMapId = questRecord[78].GetUInt32(); PointMapId = questRecord[84].GetUInt32();
PointX = questRecord[79].GetFloat(); PointX = questRecord[85].GetFloat();
PointY = questRecord[80].GetFloat(); PointY = questRecord[86].GetFloat();
PointOption = questRecord[81].GetUInt32(); PointOption = questRecord[87].GetUInt32();
Title = questRecord[82].GetString(); Title = questRecord[88].GetString();
Objectives = questRecord[83].GetString(); Objectives = questRecord[89].GetString();
Details = questRecord[84].GetString(); Details = questRecord[90].GetString();
EndText = questRecord[85].GetString(); EndText = questRecord[91].GetString();
OfferRewardText = questRecord[86].GetString(); CompletedText = questRecord[92].GetString();
RequestItemsText = questRecord[87].GetString(); OfferRewardText = questRecord[93].GetString();
CompletedText = questRecord[88].GetString(); RequestItemsText = questRecord[94].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGo[i] = questRecord[89+i].GetInt32(); RequiredNpcOrGo[i] = questRecord[95+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt32(); RequiredNpcOrGoCount[i] = questRecord[99+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemid[i] = questRecord[97+i].GetUInt32(); RequiredSourceItemId[i] = questRecord[103+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemId[i] = questRecord[101+i].GetUInt32(); RequiredSourceItemCount[i] = questRecord[107+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemId[i] = questRecord[105+i].GetUInt32(); RequiredItemId[i] = questRecord[111+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemCount[i] = questRecord[111+i].GetUInt32(); RequiredItemCount[i] = questRecord[117+i].GetUInt32();
RequiredSpell = questRecord[123].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) // To be removed
RequiredSpellCast[i] = questRecord[124+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredSpellCast[i] = questRecord[117+i].GetUInt32(); ObjectiveText[i] = questRecord[128+i].GetString();
// int8 Unknown0 = questRecord[121].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
RewardCurrencyId[i] = questRecord[132].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
RewardCurrencyCount[i] = questRecord[136].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
ObjectiveText[i] = questRecord[122+i].GetString(); RequiredCurrencyId[i] = questRecord[140].GetUInt32();
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
RequiredCurrencyCount[i] = questRecord[144].GetUInt32();
QuestGiverTextWindow = questRecord[148].GetString();
QuestGiverTargetName = questRecord[149].GetString();
QuestTurnTextWindow = questRecord[150].GetString();
QuestTurnTargetName = questRecord[151].GetString();
SoundAccept = questRecord[152].GetUInt32();
SoundTurnIn = questRecord[153].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[126+i].GetUInt32(); DetailsEmote[i] = questRecord[154+i].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[130+i].GetUInt32(); DetailsEmoteDelay[i] = questRecord[158+i].GetUInt32();
EmoteOnIncomplete = questRecord[134].GetUInt32(); EmoteOnIncomplete = questRecord[162].GetUInt32();
EmoteOnComplete = questRecord[135].GetUInt32(); EmoteOnComplete = questRecord[163].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[136+i].GetInt32(); OfferRewardEmote[i] = questRecord[164+i].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[140+i].GetInt32(); OfferRewardEmoteDelay[i] = questRecord[168+i].GetInt32();
StartScript = questRecord[144].GetUInt32(); StartScript = questRecord[172].GetUInt32();
CompleteScript = questRecord[145].GetUInt32(); CompleteScript = questRecord[173].GetUInt32();
// int32 WDBVerified = questRecord[146].GetInt32(); // int32 WDBVerified = questRecord[174].GetInt32();
Flags |= SpecialFlags << 20; Flags |= SpecialFlags << 20;
if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT) if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT)
Flags |= QUEST_FLAGS_AUTO_ACCEPT; Flags |= QUEST_FLAGS_AUTO_ACCEPT;
m_reqitemscount = 0; m_reqItemsCount = 0;
m_reqCreatureOrGOcount = 0; m_reqNpcOrGoCount = 0;
m_rewitemscount = 0; m_rewItemsCount = 0;
m_rewchoiceitemscount = 0; m_rewChoiceItemsCount = 0;
m_rewCurrencyCount = 0;
m_reqCurrencyCount = 0;
for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (RequiredItemId[i]) if (RequiredItemId[i])
++m_reqitemscount; ++m_reqItemsCount;
for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i) for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (RequiredNpcOrGo[i]) if (RequiredNpcOrGo[i])
++m_reqCreatureOrGOcount; ++m_reqNpcOrGoCount;
for (int i=0; i < QUEST_REWARDS_COUNT; ++i) for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
if (RewardItemId[i]) if (RewardItemId[i])
++m_rewitemscount; ++m_rewItemsCount;
for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
if (RewardChoiceItemId[i]) if (RewardChoiceItemId[i])
++m_rewchoiceitemscount; ++m_rewChoiceItemsCount;
for (int i=0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
if (RewardCurrencyId[i])
++m_rewCurrencyCount;
for (int i=0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
if (RequiredCurrencyId[i])
++m_reqCurrencyCount;
} }
uint32 Quest::XPValue(Player* player) const uint32 Quest::XPValue(Player* player) const
+51 -11
View File
@@ -41,6 +41,8 @@ class ObjectMgr;
#define QUEST_REPUTATIONS_COUNT 5 #define QUEST_REPUTATIONS_COUNT 5
#define QUEST_EMOTE_COUNT 4 #define QUEST_EMOTE_COUNT 4
#define QUEST_PVP_KILL_SLOT 0 #define QUEST_PVP_KILL_SLOT 0
#define QUEST_REWARD_CURRENCY_COUNT 4
#define QUEST_REQUIRED_CURRENCY_COUNT 4
enum QuestFailedReasons enum QuestFailedReasons
{ {
@@ -173,6 +175,11 @@ struct QuestLocale
StringVector EndText; StringVector EndText;
StringVector CompletedText; StringVector CompletedText;
std::vector< StringVector > ObjectiveText; std::vector< StringVector > ObjectiveText;
// new on 4.x
StringVector QuestGiverTextWindow;
StringVector QuestGiverTargetName;
StringVector QuestTurnTextWindow;
StringVector QuestTurnTargetName;
}; };
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details, // This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
@@ -229,11 +236,14 @@ class Quest
std::string GetRequestItemsText() const { return RequestItemsText; } std::string GetRequestItemsText() const { return RequestItemsText; }
std::string GetEndText() const { return EndText; } std::string GetEndText() const { return EndText; }
std::string GetCompletedText() const { return CompletedText; } std::string GetCompletedText() const { return CompletedText; }
std::string GetQuestGiverTextWindow() const { return QuestGiverTextWindow; }
std::string GetQuestGiverTargetName() const { return QuestGiverTargetName; }
std::string GetQuestTurnTextWindow() const { return QuestTurnTextWindow; }
std::string GetQuestTurnTargetName() const { return QuestTurnTargetName; }
int32 GetRewOrReqMoney() const; int32 GetRewOrReqMoney() const;
uint32 GetRewHonorAddition() const { return RewardHonor; } uint32 GetRewHonorAddition() const { return RewardHonor; }
float GetRewHonorMultiplier() const { return RewardHonorMultiplier; } float GetRewHonorMultiplier() const { return RewardHonorMultiplier; }
uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; } uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; } // use in XP calculation at client
// use in XP calculation at client
uint32 GetRewSpell() const { return RewardSpell; } uint32 GetRewSpell() const { return RewardSpell; }
int32 GetRewSpellCast() const { return RewardSpellCast; } int32 GetRewSpellCast() const { return RewardSpellCast; }
uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; } uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
@@ -242,6 +252,9 @@ class Quest
float GetPointX() const { return PointX; } float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; } float GetPointY() const { return PointY; }
uint32 GetPointOpt() const { return PointOption; } uint32 GetPointOpt() const { return PointOption; }
uint32 GetRequiredSpell() const { return RequiredSpell; }
uint32 GetSoundAccept() const { return SoundAccept; }
uint32 GetSoundTurnIn() const { return SoundTurnIn; }
uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; } uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
uint32 GetCompleteEmote() const { return EmoteOnComplete; } uint32 GetCompleteEmote() const { return EmoteOnComplete; }
uint32 GetQuestStartScript() const { return StartScript; } uint32 GetQuestStartScript() const { return StartScript; }
@@ -249,6 +262,12 @@ class Quest
bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; } bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; }
bool IsAutoComplete() const; bool IsAutoComplete() const;
uint32 GetFlags() const { return Flags; } uint32 GetFlags() const { return Flags; }
uint32 GetMinimapTargetMark() const { return MinimapTargetMark; }
uint32 GetRewardSkillId() const { return RewardSkillId; }
uint32 GetRewardSkillPoints() const { return RewardSkillPoints; }
uint32 GetRewardReputationMask() const { return RewardReputationMask; }
uint32 GetQuestGiverPortrait() const { return QuestGiverPortrait; }
uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; }
bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; } bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; } bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); } bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
@@ -262,8 +281,8 @@ class Quest
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT]; uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT]; uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredSourceItemid[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT]; uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 RequiredSourceItemCount[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT]; uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
uint32 RequiredSpellCast[QUEST_OBJECTIVES_COUNT]; uint32 RequiredSpellCast[QUEST_OBJECTIVES_COUNT];
@@ -278,11 +297,16 @@ class Quest
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT]; uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT]; uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT]; uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
// 4.x
uint32 RewardCurrencyId[QUEST_REWARD_CURRENCY_COUNT];
uint32 RewardCurrencyCount[QUEST_REWARD_CURRENCY_COUNT];
uint32 RequiredCurrencyId[QUEST_REQUIRED_CURRENCY_COUNT];
uint32 RequiredCurrencyCount[QUEST_REQUIRED_CURRENCY_COUNT];
uint32 GetReqItemsCount() const { return m_reqitemscount; } uint32 GetReqItemsCount() const { return m_reqItemsCount; }
uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; } uint32 GetReqCreatureOrGOcount() const { return m_reqNpcOrGoCount; }
uint32 GetRewChoiceItemsCount() const { return m_rewchoiceitemscount; } uint32 GetRewChoiceItemsCount() const { return m_rewChoiceItemsCount; }
uint32 GetRewItemsCount() const { return m_rewitemscount; } uint32 GetRewItemsCount() const { return m_rewItemsCount; }
typedef std::vector<int32> PrevQuests; typedef std::vector<int32> PrevQuests;
PrevQuests prevQuests; PrevQuests prevQuests;
@@ -291,10 +315,12 @@ class Quest
// cached data // cached data
private: private:
uint32 m_reqitemscount; uint32 m_reqItemsCount;
uint32 m_reqCreatureOrGOcount; uint32 m_reqNpcOrGoCount;
uint32 m_rewchoiceitemscount; uint32 m_rewChoiceItemsCount;
uint32 m_rewitemscount; uint32 m_rewItemsCount;
uint32 m_rewCurrencyCount;
uint32 m_reqCurrencyCount;
// table data // table data
protected: protected:
@@ -355,6 +381,20 @@ class Quest
uint32 EmoteOnComplete; uint32 EmoteOnComplete;
uint32 StartScript; uint32 StartScript;
uint32 CompleteScript; uint32 CompleteScript;
// new in 4.x
uint32 MinimapTargetMark;
uint32 RewardSkillId;
uint32 RewardSkillPoints;
uint32 RewardReputationMask;
uint32 QuestGiverPortrait;
uint32 QuestTurnInPortrait;
uint32 RequiredSpell;
std::string QuestGiverTextWindow;
std::string QuestGiverTargetName;
std::string QuestTurnTextWindow;
std::string QuestTurnTargetName;
uint32 SoundAccept;
uint32 SoundTurnIn;
}; };
struct QuestStatusData struct QuestStatusData