Apply #391.
Fix typo and possible crash. Patch by trazom. In previous patch i forgot to mention about Azazel, sorry and thx for patch --HG-- branch : trunk
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@@ -61,10 +61,11 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
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pInstance->SetData(TYPE_NERUB,IN_PROGRESS);
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pInstance->SetData(TYPE_NERUB,IN_PROGRESS);
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}
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}
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void RaiseUndeadScarab(Unit* victim)
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void RaiseUndeadScarab(Unit* pVictim)
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{
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{
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if (Creature *UndeadScarab = DoSpawnCreature(10876, RAND(irand(0,-9),irand(0,9)), RAND(irand(0,-9),irand(0,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000))
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if (Creature* pUndeadScarab = DoSpawnCreature(10876, RAND(irand(-9,0),irand(0,9)), RAND(irand(-9,0),irand(0,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000))
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UndeadScarab->AI()->AttackStart(victim);
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if (pUndeadScarab->AI())
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pUndeadScarab->AI()->AttackStart(pVictim);
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 diff)
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