[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG Author: VladimirMangos
* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE
Note: Some achivement creteria for success need data in `achievement_criteria_data`
--HG--
branch : trunk
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@@ -128,7 +128,7 @@ void BattleGroundEY::StartingEventOpenDoors()
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void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
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{
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uint8 team_index = GetTeamIndexByTeamId(Team);
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BattleGroundTeamId team_index = GetTeamIndexByTeamId(Team);
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m_TeamScores[team_index] += Points;
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m_HonorScoreTics[team_index] += Points;
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if (m_HonorScoreTics[team_index] >= m_HonorTics )
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@@ -908,3 +908,12 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
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return nearestEntry;
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}
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bool BattleGroundEY::IsAllNodesConrolledByTeam(uint32 team) const
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{
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uint32 count = 0;
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for(int i = 0; i < EY_POINTS_MAX; ++i)
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if (m_PointOwnedByTeam[i] == team && m_PointState[i] == EY_POINT_UNDER_CONTROL)
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++count;
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return count == EY_POINTS_MAX;
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}
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