[7257] Fixed unexpected errors in log and non-freed memory at battleground system shutdown. Author: VladimirMangos
--HG-- branch : trunk
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@@ -1044,16 +1044,25 @@ BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTe
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BattleGroundMgr::~BattleGroundMgr()
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{
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BattleGroundSet::iterator itr, next;
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for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next)
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DeleteAlllBattleGrounds();
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}
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void BattleGroundMgr::DeleteAlllBattleGrounds()
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{
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for(BattleGroundSet::iterator itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end();)
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{
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next = itr;
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++next;
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BattleGround * bg = itr->second;
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m_BattleGrounds.erase(itr);
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m_BattleGrounds.erase(itr++);
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delete bg;
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}
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m_BattleGrounds.clear();
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// destroy template battlegrounds that listed only in queues (other already terminated)
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for(uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId)
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{
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// ~BattleGround call unregistring BG from queue
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while(!BGFreeSlotQueue[bgTypeId].empty())
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delete BGFreeSlotQueue[bgTypeId].front();
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}
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}
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// used to update running battlegrounds, and delete finished ones
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