Core/Achievements:
Implemented map and group requirements for achievements Changed possible methods to const Implemented hidden flag for achievement criteria
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@@ -42,7 +42,7 @@
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struct AchievementEntry
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{
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uint32 ID; // 0
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int32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
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int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance
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int32 mapID; // 2 -1=none
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//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
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char *name[16]; // 4-19
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@@ -501,7 +501,7 @@ struct AchievementCriteriaEntry
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//char* name[16]; // 9-24
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//uint32 name_flags; // 25
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uint32 completionFlag; // 26
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uint32 flags; // 26
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uint32 timedType; // 27
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uint32 timerStartEvent; // 28 Alway appears with timed events
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// for timed spells it is spell id for
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