Core/Achievements:

Implemented map and group requirements for achievements
Changed possible methods to const
Implemented hidden flag for achievement criteria
This commit is contained in:
Shauren
2011-03-04 12:11:20 +01:00
parent 7a0df5876b
commit 704491101f
4 changed files with 88 additions and 61 deletions
+11 -10
View File
@@ -58,7 +58,7 @@ enum AchievementFaction
enum AchievementFlags
{
ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
ACHIEVEMENT_FLAG_TRACKING = 0x00000002, // Not sent to client - internal use only
ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all reqirements (and calculate max value)
ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
@@ -73,19 +73,20 @@ enum AchievementFlags
enum AchievementCriteriaCondition
{
ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0,
ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, // reset progress on death
ACHIEVEMENT_CRITERIA_CONDITION_UNK1 = 2, // only used in "Complete a daily quest every day for five consecutive days"
ACHIEVEMENT_CRITERIA_CONDITION_MAP = 3, // requires you to be on specific map, reset at change
ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE = 4, // only used in "Win 10 arenas without losing"
ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 9, // unk
ACHIEVEMENT_CRITERIA_CONDITION_UNK3 = 13, // unk
ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0,
ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, // reset progress on death
ACHIEVEMENT_CRITERIA_CONDITION_UNK1 = 2, // only used in "Complete a daily quest every day for five consecutive days"
ACHIEVEMENT_CRITERIA_CONDITION_MAP = 3, // requires you to be on specific map, reset at change
ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE = 4, // only used in "Win 10 arenas without losing"
ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 9, // unk
ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP = 10, // requires the player not to be in group
ACHIEVEMENT_CRITERIA_CONDITION_UNK3 = 13, // unk
};
enum AchievementCriteriaCompletionFlags
enum AchievementCriteriaFlags
{
ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR = 0x00000001, // Show progress as bar
ACHIEVEMENT_CRITERIA_FLAG_HIDE_CRITERIA = 0x00000002, // Not show criteria in client
ACHIEVEMENT_CRITERIA_FLAG_HIDDEN = 0x00000002, // Not show criteria in client
ACHIEVEMENT_CRITERIA_FLAG_UNK3 = 0x00000004, // BG related??
ACHIEVEMENT_CRITERIA_FLAG_UNK4 = 0x00000008, //
ACHIEVEMENT_CRITERIA_FLAG_UNK5 = 0x00000010, // not used
+2 -2
View File
@@ -42,7 +42,7 @@
struct AchievementEntry
{
uint32 ID; // 0
int32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance
int32 mapID; // 2 -1=none
//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
char *name[16]; // 4-19
@@ -501,7 +501,7 @@ struct AchievementCriteriaEntry
//char* name[16]; // 9-24
//uint32 name_flags; // 25
uint32 completionFlag; // 26
uint32 flags; // 26
uint32 timedType; // 27
uint32 timerStartEvent; // 28 Alway appears with timed events
// for timed spells it is spell id for