*Implement aura type SPELL_AURA_ABILITY_PERIODIC_CRIT (286).
--HG-- branch : trunk
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-1
@@ -6183,7 +6183,7 @@ void Spell::CalculateDamageDoneForAllTargets()
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if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
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{
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target.damage += CalculateDamageDone(unit, mask, multiplier);
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target.damage += CalculateDamageDone(unit, mask, multiplier);
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target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
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}
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else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
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@@ -331,7 +331,7 @@ enum AuraType
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SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells
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SPELL_AURA_LINKED = 284,
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SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR = 285,
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SPELL_AURA_286,
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SPELL_AURA_ABILITY_PERIODIC_CRIT = 286,
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SPELL_AURA_DEFLECT_SPELLS,
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SPELL_AURA_288,
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SPELL_AURA_289,
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+36
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@@ -339,7 +339,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
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&Aura::HandleUnused, //284 not used by any spells (3.08a)
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&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
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&Aura::HandleUnused, //286 not used by any spells (3.08a)
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&Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick
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&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
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&Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
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&Aura::HandleUnused, //289 unused
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@@ -6093,6 +6093,21 @@ void AuraEffect::PeriodicTick()
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else
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pdamage = uint32(m_target->GetMaxHealth()*pdamage/100);
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bool crit = false;
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Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
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for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
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{
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if (!(*itr)->isAffectedOnSpell(m_spellProto))
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continue;
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if (pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
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{
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crit = true;
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pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target);
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}
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break;
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}
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//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
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// Reduce dot damage from resilience for players
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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@@ -6105,7 +6120,7 @@ void AuraEffect::PeriodicTick()
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pCaster->DealDamageMods(m_target,pdamage,&absorb);
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SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f);
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SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, crit);
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m_target->SendPeriodicAuraLog(&pInfo);
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Unit* target = m_target; // aura can be deleted in DealDamage
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@@ -6251,12 +6266,27 @@ void AuraEffect::PeriodicTick()
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else
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pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetParentAura()->GetStackAmount());
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bool crit = false;
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Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
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for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
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{
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if (!(*itr)->isAffectedOnSpell(m_spellProto))
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continue;
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if (pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
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{
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crit = true;
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pdamage = pCaster->SpellCriticalHealingBonus(m_spellProto, pdamage, m_target);
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}
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break;
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}
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sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
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GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
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int32 gain = m_target->ModifyHealth(pdamage);
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SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f);
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SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f, crit);
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m_target->SendPeriodicAuraLog(&pInfo);
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// add HoTs to amount healed in bgs
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@@ -6371,7 +6401,7 @@ void AuraEffect::PeriodicTick()
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modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
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}
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SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
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SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier, false);
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m_target->SendPeriodicAuraLog(&pInfo);
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int32 gain_amount = int32(drain_amount*gain_multiplier);
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@@ -6440,7 +6470,7 @@ void AuraEffect::PeriodicTick()
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sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
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GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
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SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f);
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SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
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m_target->SendPeriodicAuraLog(&pInfo);
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int32 gain = m_target->ModifyPower(power,amount);
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@@ -6465,7 +6495,7 @@ void AuraEffect::PeriodicTick()
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uint32 amount = m_amount;
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SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f);
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SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
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m_target->SendPeriodicAuraLog(&pInfo);
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sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
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+2
-2
@@ -4687,13 +4687,13 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
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data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
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data << uint32(pInfo->absorb); // absorb
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data << uint32(pInfo->resist); // resist
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data << uint8(0); // new 3.1.2
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data << uint8(pInfo->critical); // new 3.1.2 critical tick
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break;
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case SPELL_AURA_PERIODIC_HEAL:
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case SPELL_AURA_OBS_MOD_HEALTH:
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data << uint32(pInfo->damage); // damage
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data << uint32(pInfo->overDamage); // overheal?
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data << uint8(0); // new 3.1.2
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data << uint8(pInfo->critical); // new 3.1.2 critical tick
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break;
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case SPELL_AURA_OBS_MOD_ENERGY:
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case SPELL_AURA_PERIODIC_ENERGIZE:
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+3
-2
@@ -823,8 +823,8 @@ struct SpellNonMeleeDamage{
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struct SpellPeriodicAuraLogInfo
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{
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SpellPeriodicAuraLogInfo(AuraEffect *_auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier)
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: auraEff(_auraEff), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier) {}
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SpellPeriodicAuraLogInfo(AuraEffect *_auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier, bool _critical)
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: auraEff(_auraEff), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier), critical(_critical){}
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AuraEffect *auraEff;
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uint32 damage;
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@@ -832,6 +832,7 @@ struct SpellPeriodicAuraLogInfo
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uint32 resist;
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uint32 overDamage; // overkill/overheal
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float multiplier;
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bool critical;
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};
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uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
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