Core: Cleaning up hungarian notation - Phase3: pTarget -> target

This commit is contained in:
click
2011-07-02 23:16:45 +02:00
parent 169f5da8c3
commit 70115f52f7
212 changed files with 1970 additions and 1970 deletions
@@ -352,8 +352,8 @@ class mob_shadowmoon_channeler : public CreatureScript
if (MarkOfShadow_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_MARK_OF_SHADOW);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_MARK_OF_SHADOW);
MarkOfShadow_Timer = 15000+rand()%5000;
}
else
@@ -122,8 +122,8 @@ class boss_the_maker : public CreatureScript
if (ExplodingBreaker_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_EXPLODING_BREAKER);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_EXPLODING_BREAKER);
ExplodingBreaker_Timer = 4000+rand()%8000;
}
else
@@ -132,10 +132,10 @@ class boss_the_maker : public CreatureScript
/* // Disabled until Core Support for mind control
if (domination_timer_timer <= diff)
{
Unit* pTarget;
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
DoCast(pTarget, SPELL_DOMINATION);
DoCast(target, SPELL_DOMINATION);
domination_timer = 120000;
} else domination_timer -=diff;
@@ -192,9 +192,9 @@ class boss_omor_the_unscarred : public CreatureScript
{
DoScriptText(SAY_CURSE, me);
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(pTarget, SPELL_TREACHEROUS_AURA);
DoCast(target, SPELL_TREACHEROUS_AURA);
Aura_Timer = 8000+rand()%8000;
}
}
@@ -203,12 +203,12 @@ class boss_omor_the_unscarred : public CreatureScript
if (Shadowbolt_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (pTarget)
pTarget = me->getVictim();
if (target)
target = me->getVictim();
DoCast(pTarget, SPELL_SHADOW_BOLT);
DoCast(target, SPELL_SHADOW_BOLT);
Shadowbolt_Timer = 4000+rand()%2500;
}
}
@@ -117,10 +117,10 @@ class boss_nazan : public CreatureScript
}
}
void SpellHitTarget(Unit* pTarget, const SpellEntry* entry)
void SpellHitTarget(Unit* target, const SpellEntry* entry)
{
if (pTarget && entry->Id == uint32(SPELL_FIREBALL))
me->SummonCreature(ENTRY_LIQUID_FIRE, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), pTarget->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000);
if (target && entry->Id == uint32(SPELL_FIREBALL))
me->SummonCreature(ENTRY_LIQUID_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000);
}
void UpdateAI(const uint32 diff)
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Boss_Watchkeeper_Gargolmar
SD%Complete: 80
SDComment: Missing adds to heal him. Surge should be used on pTarget furthest away, not random.
SDComment: Missing adds to heal him. Surge should be used on target furthest away, not random.
SDCategory: Hellfire Citadel, Hellfire Ramparts
EndScriptData */
@@ -131,8 +131,8 @@ class boss_watchkeeper_gargolmar : public CreatureScript
{
DoScriptText(SAY_SURGE, me);
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SURGE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_SURGE);
Surge_Timer = 5000+rand()%8000;
}
@@ -426,10 +426,10 @@ class boss_magtheridon : public CreatureScript
if (Blaze_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
float x, y, z;
pTarget->GetPosition(x, y, z);
target->GetPosition(x, y, z);
Creature* summon = me->SummonCreature(MOB_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (summon)
{
@@ -460,10 +460,10 @@ class boss_magtheridon : public CreatureScript
{
if (Debris_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
float x, y, z;
pTarget->GetPosition(x, y, z);
target->GetPosition(x, y, z);
Creature* summon = me->SummonCreature(MOB_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (summon)
CAST_AI(mob_abyssal::mob_abyssalAI, summon->AI())->SetTrigger(1);
@@ -577,8 +577,8 @@ class mob_hellfire_channeler : public CreatureScript
if (Fear_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(pTarget, SPELL_FEAR);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_FEAR);
Fear_Timer = 25000 + rand()%15000;
}
else
@@ -586,8 +586,8 @@ class mob_hellfire_channeler : public CreatureScript
if (Infernal_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_BURNING_ABYSSAL, true);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_BURNING_ABYSSAL, true);
Infernal_Timer = 30000 + rand()%10000;
}
else
@@ -277,8 +277,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript
{
if (ShadowFissure_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SHADOW_FISSURE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_SHADOW_FISSURE);
ShadowFissure_Timer = urand(7500, 15000);
}
else
@@ -286,8 +286,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript
if (DeathCoil_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_DEATH_COIL);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_DEATH_COIL);
DeathCoil_Timer = urand(15000, 20000);
}
else
@@ -383,11 +383,11 @@ class boss_warbringer_omrogg : public CreatureScript
if (ResetThreat_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoYellForThreat();
DoResetThreat();
me->AddThreat(pTarget, 0.0f);
me->AddThreat(target, 0.0f);
}
ResetThreat_Timer = 25000+rand()%15000;
}