Core: Cleaning up hungarian notation - Phase3: pTarget -> target
This commit is contained in:
@@ -120,18 +120,18 @@ public:
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}
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}
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void SpellHitTarget(Unit* pTarget, const SpellEntry* pSpell)
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void SpellHitTarget(Unit* target, const SpellEntry* pSpell)
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{
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//This to emulate effect1 (77) of SPELL_GROUND_SLAM, knock back to any direction
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//It's initially wrong, since this will cause fall damage, which is by comments, not intended.
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if (pSpell->Id == SPELL_GROUND_SLAM)
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{
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if (pTarget->GetTypeId() == TYPEID_PLAYER)
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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switch (urand(0, 1))
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{
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case 0: pTarget->CastSpell(pTarget, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID()); break;
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case 1: pTarget->CastSpell(pTarget, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID()); break;
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case 0: target->CastSpell(target, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID()); break;
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case 1: target->CastSpell(target, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID()); break;
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}
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}
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}
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@@ -140,10 +140,10 @@ public:
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if (pSpell->Id == SPELL_SHATTER)
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{
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//this spell must have custom handling in the core, dealing damage based on distance
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pTarget->CastSpell(pTarget, SPELL_SHATTER_EFFECT, true);
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target->CastSpell(target, SPELL_SHATTER_EFFECT, true);
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if (pTarget->HasAura(SPELL_STONED))
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pTarget->RemoveAurasDueToSpell(SPELL_STONED);
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if (target->HasAura(SPELL_STONED))
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target->RemoveAurasDueToSpell(SPELL_STONED);
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//clear this, if we are still performing
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if (m_bPerformingGroundSlam)
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@@ -197,10 +197,10 @@ public:
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// Hurtful Strike
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if (m_uiHurtfulStrike_Timer <= uiDiff)
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{
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Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
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Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
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if (pTarget && me->IsWithinMeleeRange(me->getVictim()))
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DoCast(pTarget, SPELL_HURTFUL_STRIKE);
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if (target && me->IsWithinMeleeRange(me->getVictim()))
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DoCast(target, SPELL_HURTFUL_STRIKE);
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else
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DoCast(me->getVictim(), SPELL_HURTFUL_STRIKE);
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@@ -221,8 +221,8 @@ public:
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// Cave In
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if (m_uiCaveIn_Timer <= uiDiff)
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{
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_CAVE_IN);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_CAVE_IN);
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if (m_uiCaveIn_StaticTimer >= 4000)
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m_uiCaveIn_StaticTimer -= 2000;
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@@ -223,11 +223,11 @@ public:
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//Only if not incombat check if the event is started
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if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
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{
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Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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if (pTarget)
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if (target)
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{
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AttackStart(pTarget);
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AttackStart(target);
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GetCouncil();
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}
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}
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@@ -280,12 +280,12 @@ public:
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//Charging_Timer
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if (Charging_Timer <= diff)
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{
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Unit* pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget)
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Unit* target = NULL;
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target = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (target)
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{
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AttackStart(pTarget);
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DoCast(pTarget, SPELL_BERSERKER_C);
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AttackStart(target);
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DoCast(target, SPELL_BERSERKER_C);
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}
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Charging_Timer = 20000;
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} else Charging_Timer -= diff;
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@@ -383,11 +383,11 @@ public:
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//Only if not incombat check if the event is started
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if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
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{
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Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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if (pTarget)
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if (target)
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{
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AttackStart(pTarget);
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AttackStart(target);
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}
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}
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@@ -419,10 +419,10 @@ public:
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//DeathCoil Timer /need correct timer
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if (DeathCoil_Timer <= diff)
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{
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Unit* pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget)
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DoCast(pTarget, SPELL_DEATH_COIL);
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Unit* target = NULL;
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target = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (target)
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DoCast(target, SPELL_DEATH_COIL);
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DeathCoil_Timer = 20000;
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} else DeathCoil_Timer -= diff;
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@@ -498,11 +498,11 @@ public:
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//Only if not incombat check if the event is started
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if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
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{
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Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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if (pTarget)
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if (target)
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{
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AttackStart(pTarget);
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AttackStart(target);
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}
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}
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@@ -520,9 +520,9 @@ public:
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//GreaterPolymorph_Timer
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if (GreaterPolymorph_Timer <= diff)
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{
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Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget)
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DoCast(pTarget, SPELL_GREATER_POLYMORPH);
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (target)
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DoCast(target, SPELL_GREATER_POLYMORPH);
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GreaterPolymorph_Timer = 15000 + rand()%5000;
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} else GreaterPolymorph_Timer -= diff;
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@@ -618,11 +618,11 @@ public:
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//Only if not incombat check if the event is started
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if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
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{
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Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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if (pTarget)
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if (target)
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{
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AttackStart(pTarget);
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AttackStart(target);
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}
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}
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@@ -728,11 +728,11 @@ public:
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//Only if not incombat check if the event is started
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if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
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{
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Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
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if (pTarget)
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if (target)
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{
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AttackStart(pTarget);
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AttackStart(target);
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}
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}
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@@ -765,22 +765,22 @@ public:
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//BlastWave_Timer
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if (BlastWave_Timer <= diff)
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{
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Unit* pTarget = NULL;
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Unit* target = NULL;
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std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
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std::vector<Unit* > target_list;
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for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
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{
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pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
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target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
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//15 yard radius minimum
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if (pTarget && pTarget->IsWithinDist(me, 15, false))
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target_list.push_back(pTarget);
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pTarget = NULL;
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if (target && target->IsWithinDist(me, 15, false))
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target_list.push_back(target);
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target = NULL;
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}
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if (!target_list.empty())
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pTarget = *(target_list.begin()+rand()%target_list.size());
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target = *(target_list.begin()+rand()%target_list.size());
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me->InterruptNonMeleeSpells(false);
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DoCast(pTarget, SPELL_BLAST_WAVE);
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DoCast(target, SPELL_BLAST_WAVE);
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BlastWave_Timer = 60000;
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} else BlastWave_Timer -= diff;
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}
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