Core: Cleaning up hungarian notation - Phase3: pTarget -> target

This commit is contained in:
click
2011-07-02 23:16:45 +02:00
parent 169f5da8c3
commit 70115f52f7
212 changed files with 1970 additions and 1970 deletions
@@ -225,11 +225,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (pTarget)
if (target)
{
AttackStart(pTarget);
AttackStart(target);
GetAdvisors();
}
}
@@ -249,14 +249,14 @@ public:
if (CataclysmicBolt_Timer <= diff)
{
//select a random unit other than the main tank
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
//if there aren't other units, cast on the tank
if (!pTarget)
pTarget = me->getVictim();
if (!target)
target = me->getVictim();
if (pTarget)
DoCast(pTarget, SPELL_CATACLYSMIC_BOLT);
if (target)
DoCast(target, SPELL_CATACLYSMIC_BOLT);
CataclysmicBolt_Timer = 10000;
} else CataclysmicBolt_Timer -= diff;
@@ -381,11 +381,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (pTarget)
if (target)
{
AttackStart(pTarget);
AttackStart(target);
}
}
@@ -444,10 +444,10 @@ public:
}
//DoCast(me, spell_id, true);
Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (Pet && pTarget)
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (Pet && target)
{
Pet->AI()->AttackStart(pTarget);
Pet->AI()->AttackStart(target);
SummonedPet = Pet->GetGUID();
}
} else Pet_Timer -= diff;
@@ -522,11 +522,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (pTarget)
if (target)
{
AttackStart(pTarget);
AttackStart(target);
}
}
@@ -648,11 +648,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (pTarget)
if (target)
{
AttackStart(pTarget);
AttackStart(target);
}
}
@@ -695,10 +695,10 @@ public:
Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cyclone->setFaction(me->getFaction());
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
{
Cyclone->AI()->AttackStart(pTarget);
Cyclone->AI()->AttackStart(target);
}
}
} else Cyclone_Timer -= diff;
@@ -262,9 +262,9 @@ public:
//VileSludge_Timer
if (VileSludge_Timer <= diff)
{
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
DoCast(pTarget, SPELL_VILE_SLUDGE);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
DoCast(target, SPELL_VILE_SLUDGE);
VileSludge_Timer = 15000;
} else VileSludge_Timer -= diff;
@@ -329,9 +329,9 @@ public:
//WaterTomb_Timer
if (WaterTomb_Timer <= diff)
{
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (pTarget)
DoCast(pTarget, SPELL_WATER_TOMB);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (target)
DoCast(target, SPELL_WATER_TOMB);
WaterTomb_Timer = 7000;
} else WaterTomb_Timer -= diff;
@@ -363,12 +363,12 @@ public:
{
//Static Charge
//Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
if (pTarget && !pTarget->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
//cast Static Charge every 2 seconds for 20 seconds
DoCast(pTarget, SPELL_STATIC_CHARGE_TRIGGER);
DoCast(target, SPELL_STATIC_CHARGE_TRIGGER);
StaticCharge_Timer = 10000+rand()%20000; //blizzlike
} else StaticCharge_Timer -= diff;
@@ -425,10 +425,10 @@ public:
if (Sporebat)
{
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
Sporebat->AI()->AttackStart(pTarget);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
Sporebat->AI()->AttackStart(target);
}
//summon sporebats faster and faster
@@ -450,13 +450,13 @@ public:
if (Check_Timer <= diff)
{
bool InMeleeRange = false;
Unit* pTarget;
Unit* target;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//if in melee range
if (pTarget && pTarget->IsWithinDistInMap(me, 5))
if (target && target->IsWithinDistInMap(me, 5))
{
InMeleeRange = true;
break;
@@ -478,13 +478,13 @@ public:
{
//Forked Lightning
//Used constantly in Phase 2, it shoots out completely randomly targeted bolts of lightning which hit everybody in a roughtly 60 degree cone in front of Vashj for 2313-2687 nature damage.
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!pTarget)
pTarget = me->getVictim();
if (!target)
target = me->getVictim();
DoCast(pTarget, SPELL_FORKED_LIGHTNING);
DoCast(target, SPELL_FORKED_LIGHTNING);
ForkedLightning_Timer = 2000+rand()%6000; //blizzlike
} else ForkedLightning_Timer -= diff;
@@ -519,10 +519,10 @@ public:
CoilfangElite = me->SummonCreature(COILFANG_ELITE, CoilfangElitePos[pos][0], CoilfangElitePos[pos][1], CoilfangElitePos[pos][2], CoilfangElitePos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (CoilfangElite)
{
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
CoilfangElite->AI()->AttackStart(pTarget);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
CoilfangElite->AI()->AttackStart(target);
else if (me->getVictim())
CoilfangElite->AI()->AttackStart(me->getVictim());
}
@@ -537,10 +537,10 @@ public:
CoilfangStrider = me->SummonCreature(COILFANG_STRIDER, CoilfangStriderPos[pos][0], CoilfangStriderPos[pos][1], CoilfangStriderPos[pos][2], CoilfangStriderPos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (CoilfangStrider)
{
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
CoilfangStrider->AI()->AttackStart(pTarget);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
CoilfangStrider->AI()->AttackStart(target);
else if (me->getVictim())
CoilfangStrider->AI()->AttackStart(me->getVictim());
}
@@ -727,11 +727,11 @@ public:
//PoisonBolt_Timer
if (PoisonBolt_Timer <= diff)
{
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget && pTarget->IsWithinDistInMap(me, 30))
DoCast(pTarget, SPELL_POISON_BOLT);
if (target && target->IsWithinDistInMap(me, 30))
DoCast(target, SPELL_POISON_BOLT);
PoisonBolt_Timer = 5000+rand()%5000;
} else PoisonBolt_Timer -= diff;
@@ -819,11 +819,11 @@ public:
//toxic spores
if (bolt_timer <= diff)
{
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
{
Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if (trig)
{
trig->setFaction(14);
@@ -356,11 +356,11 @@ public:
Creature* pUnit = Unit::GetCreature((*me), InnderDemon[i]);
if (pUnit && pUnit->isAlive())
{
Unit* pUnit_pTarget = Unit::GetUnit(*pUnit, CAST_AI(mob_inner_demon::mob_inner_demonAI, pUnit->AI())->victimGUID);
if (pUnit_pTarget && pUnit_pTarget->isAlive())
Unit* unit_target = Unit::GetUnit(*pUnit, CAST_AI(mob_inner_demon::mob_inner_demonAI, pUnit->AI())->victimGUID);
if (unit_target && unit_target->isAlive())
{
pUnit->CastSpell(pUnit_pTarget, SPELL_CONSUMING_MADNESS, true);
DoModifyThreatPercent(pUnit_pTarget, -100);
pUnit->CastSpell(unit_target, SPELL_CONSUMING_MADNESS, true);
DoModifyThreatPercent(unit_target, -100);
}
}
}
@@ -759,10 +759,10 @@ public:
if (Mindblast_Timer <= diff)
{
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)DoCast(pTarget, SPELL_MINDBLAST);
if (target)DoCast(target, SPELL_MINDBLAST);
Mindblast_Timer = 10000 + rand()%5000;
} else Mindblast_Timer -= diff;
@@ -299,11 +299,11 @@ public:
if (GeyserTimer <= diff)
{
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!pTarget && me->getVictim())
pTarget = me->getVictim();
if (pTarget)
DoCast(pTarget, SPELL_GEYSER, true);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!target && me->getVictim())
target = me->getVictim();
if (target)
DoCast(target, SPELL_GEYSER, true);
GeyserTimer = rand()%5000 + 15000;
} else GeyserTimer -= diff;
@@ -311,11 +311,11 @@ public:
{
if (WaterboltTimer <= diff)
{
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!pTarget && me->getVictim())
pTarget = me->getVictim();
if (pTarget)
DoCast(pTarget, SPELL_WATERBOLT, true);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!target && me->getVictim())
target = me->getVictim();
if (target)
DoCast(target, SPELL_WATERBOLT, true);
WaterboltTimer = 3000;
} else WaterboltTimer -= diff;
}
@@ -453,11 +453,11 @@ public:
if (ShootBowTimer <= diff)
{
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
int bp0 = 1100;
if (pTarget)
me->CastCustomSpell(pTarget, SPELL_SHOOT, &bp0, NULL, NULL, true);
if (target)
me->CastCustomSpell(target, SPELL_SHOOT, &bp0, NULL, NULL, true);
ShootBowTimer = 4000+rand()%5000;
MultiShotTimer += 1500;//add global cooldown
} else ShootBowTimer -= diff;
@@ -187,10 +187,10 @@ public:
for (uint8 i = 0; i < 10; ++i)
{
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (pTarget && Murloc)
Murloc->AI()->AttackStart(pTarget);
if (target && Murloc)
Murloc->AI()->AttackStart(target);
}
DoScriptText(EMOTE_EARTHQUAKE, me);
Earthquake = false;
@@ -211,7 +211,7 @@ public:
if (WateryGrave_Timer <= diff)
{
//Teleport 4 players under the waterfalls
Unit* pTarget;
Unit* target;
std::set<uint64> list;
std::set<uint64>::const_iterator itr;
for (uint8 i = 0; i < 4; ++i)
@@ -219,18 +219,18 @@ public:
counter = 0;
do
{
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
if (counter < Playercount)
break;
if (pTarget)
itr = list.find(pTarget->GetGUID());
if (target)
itr = list.find(target->GetGUID());
++counter;
} while (itr != list.end());
if (pTarget)
if (target)
{
list.insert(pTarget->GetGUID());
ApplyWateryGrave(pTarget, i);
list.insert(target->GetGUID());
ApplyWateryGrave(target, i);
}
}
@@ -108,13 +108,13 @@ public:
//LightningCloud_Timer
if (LightningCloud_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_LIGHTNING_CLOUD);
//cast twice in Heroic mode
if (IsHeroic())
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_LIGHTNING_CLOUD);
LightningCloud_Timer = 15000+rand()%10000;
} else LightningCloud_Timer -=diff;
@@ -122,21 +122,21 @@ public:
//LungBurst_Timer
if (LungBurst_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LUNG_BURST);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_LUNG_BURST);
LungBurst_Timer = 7000+rand()%5000;
} else LungBurst_Timer -=diff;
//EnvelopingWinds_Timer
if (EnvelopingWinds_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ENVELOPING_WINDS);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_ENVELOPING_WINDS);
//cast twice in Heroic mode
if (IsHeroic())
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ENVELOPING_WINDS);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_ENVELOPING_WINDS);
EnvelopingWinds_Timer = 10000+rand()%5000;
} else EnvelopingWinds_Timer -=diff;
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Boss_Mekgineer_Steamrigger
SD%Complete: 60
SDComment: Mechanics' interrrupt heal doesn't work very well, also a proper movement needs to be implemented -> summon further away and move towards pTarget to repair.
SDComment: Mechanics' interrrupt heal doesn't work very well, also a proper movement needs to be implemented -> summon further away and move towards target to repair.
SDCategory: Coilfang Resevoir, The Steamvault
EndScriptData */
@@ -137,8 +137,8 @@ public:
if (Saw_Blade_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(pTarget, SPELL_SAW_BLADE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_SAW_BLADE);
else
DoCast(me->getVictim(), SPELL_SAW_BLADE);
@@ -191,8 +191,8 @@ public:
//Impale_Timer
if (Impale_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_IMPALE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_IMPALE);
Impale_Timer = 7500+rand()%5000;
} else Impale_Timer -= diff;
@@ -75,8 +75,8 @@ public:
if (Mushroom_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->SummonCreature(17990, pTarget->GetPositionX()+(rand()%8), pTarget->GetPositionY()+(rand()%8), pTarget->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->SummonCreature(17990, target->GetPositionX()+(rand()%8), target->GetPositionY()+(rand()%8), target->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
else
me->SummonCreature(17990, me->GetPositionX()+(rand()%8), me->GetPositionY()+(rand()%8), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
@@ -85,8 +85,8 @@ public:
if (AcidGeyser_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ACID_GEYSER);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_ACID_GEYSER);
AcidGeyser_Timer = 10000+rand()%7500;
} else AcidGeyser_Timer -= diff;
@@ -80,8 +80,8 @@ public:
if (summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
{
Striders.push_back(summon->GetGUID());
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
summon->AI()->AttackStart(pTarget);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
summon->AI()->AttackStart(target);
else
if (me->getVictim())
summon->AI()->AttackStart(me->getVictim());
@@ -125,21 +125,21 @@ public:
{
if (LevitatedTarget_Timer <= diff)
{
if (Unit* pTarget = Unit::GetUnit(*me, LevitatedTarget))
if (Unit* target = Unit::GetUnit(*me, LevitatedTarget))
{
if (!pTarget->HasAura(SPELL_LEVITATE))
if (!target->HasAura(SPELL_LEVITATE))
{
LevitatedTarget = 0;
return;
}
if (InAir)
{
pTarget->AddAura(SPELL_SUSPENSION, pTarget);
target->AddAura(SPELL_SUSPENSION, target);
LevitatedTarget = 0;
}
else
{
pTarget->CastSpell(pTarget, SPELL_MAGNETIC_PULL, true);
target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
InAir = true;
LevitatedTarget_Timer = 1500;
}
@@ -150,10 +150,10 @@ public:
}
if (Levitate_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
DoCast(pTarget, SPELL_LEVITATE);
LevitatedTarget = pTarget->GetGUID();
DoCast(target, SPELL_LEVITATE);
LevitatedTarget = target->GetGUID();
LevitatedTarget_Timer = 2000;
InAir = false;
}
@@ -163,16 +163,16 @@ public:
// Chain Lightning
if (ChainLightning_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_CHAIN_LIGHTNING);
ChainLightning_Timer = 7000;
} else ChainLightning_Timer -= diff;
// Static Charge
if (StaticCharge_Timer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
DoCast(pTarget, SPELL_STATIC_CHARGE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
DoCast(target, SPELL_STATIC_CHARGE);
StaticCharge_Timer = 10000;
} else StaticCharge_Timer -= diff;