Core: Cleaning up hungarian notation - Phase3: pTarget -> target

This commit is contained in:
click
2011-07-02 23:16:45 +02:00
parent 169f5da8c3
commit 70115f52f7
212 changed files with 1970 additions and 1970 deletions
@@ -235,8 +235,8 @@ class mob_chaotic_rift : public CreatureScript
if (uiSummonCrazedManaWraithTimer <= diff)
{
if (Creature* Wraith = me->SummonCreature(MOB_CRAZED_MANA_WRAITH, me->GetPositionX() + 1, me->GetPositionY() + 1, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
Wraith->AI()->AttackStart(pTarget);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
Wraith->AI()->AttackStart(target);
Creature* Anomalus = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ANOMALUS));
if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD))
uiSummonCrazedManaWraithTimer = 5000;
@@ -192,8 +192,8 @@ public:
DoScriptText(SAY_CRYSTAL_NOVA, me);
if (IsHeroic())
DoCast(me, SPELL_CRYSTALIZE);
else if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(pTarget, SPELL_CRYSTAL_CHAINS);
else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_CRYSTAL_CHAINS);
uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILLISECONDS, 11*IN_MILLISECONDS);
} else uiCrystalChainsCrystalizeTimer -= diff;
@@ -184,8 +184,8 @@ public:
break;
}
}
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
Summoned->AI()->AttackStart(pTarget);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
Summoned->AI()->AttackStart(target);
return Summoned->GetGUID();
}
return 0;
@@ -303,9 +303,9 @@ public:
if (uiIceNovaTimer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(pTarget, SPELL_ICE_NOVA, false);
DoCast(target, SPELL_ICE_NOVA, false);
uiCooldown = 1500;
}
uiIceNovaTimer = 15*IN_MILLISECONDS;
@@ -313,9 +313,9 @@ public:
if (uiGravityWellTimer <= diff)
{
if (Unit* pTarget = me->getVictim())
if (Unit* target = me->getVictim())
{
DoCast(pTarget, SPELL_GRAVITY_WELL);
DoCast(target, SPELL_GRAVITY_WELL);
uiCooldown = 6*IN_MILLISECONDS;
}
uiGravityWellTimer = 15*IN_MILLISECONDS;
@@ -323,9 +323,9 @@ public:
if (uiFireBombTimer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(pTarget, SPELL_FIREBOMB, false);
DoCast(target, SPELL_FIREBOMB, false);
uiCooldown = 2*IN_MILLISECONDS;
}
uiFireBombTimer = 2*IN_MILLISECONDS;
@@ -181,7 +181,7 @@ public:
Creature* Crystalline_Tangler = me->SummonCreature(MOB_CRYSTALLINE_TANGLER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
if (Crystalline_Tangler)
{
Unit* pTarget = NULL;
Unit* target = NULL;
uint8 Healer = 0;
for (uint8 j = 1; j <= 4; j++)
{
@@ -198,19 +198,19 @@ public:
Unit* pTemp = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER && pTemp->getClass() == Healer)
{
pTarget = pTemp;
target = pTemp;
break;
}
}
if (pTarget)
if (target)
break;
}
if (!pTarget)
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
if (!target)
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
{
Crystalline_Tangler->AI()->AttackStart(pTarget);
Crystalline_Tangler->getThreatManager().addThreat(pTarget, 1000000000.0f);
Crystalline_Tangler->AI()->AttackStart(target);
Crystalline_Tangler->getThreatManager().addThreat(target, 1000000000.0f);
}
}
uiSummonCrystallineTanglerTimer = 17*IN_MILLISECONDS;