Core: Cleaning up hungarian notation - Phase3: pTarget -> target
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@@ -142,8 +142,8 @@ public:
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break;
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case 3:
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me->setFaction(FACTION_HOSTILE);
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if (Player* pTarget = Player::GetPlayer(*me, PlayerGUID))
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AttackStart(pTarget);
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if (Player* target = Player::GetPlayer(*me, PlayerGUID))
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AttackStart(target);
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if (pInstance)
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{
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