Core: Cleaning up hungarian notation - Phase3: pTarget -> target

This commit is contained in:
click
2011-07-02 23:16:45 +02:00
parent 169f5da8c3
commit 70115f52f7
212 changed files with 1970 additions and 1970 deletions
@@ -72,13 +72,13 @@ class boss_ironaya : public CreatureScript
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
if (!pTarget || pTarget == me->getVictim())
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
if (!target || target == me->getVictim())
target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
if (pTarget)
me->TauntApply(pTarget);
if (target)
me->TauntApply(target);
//Shouldn't cast this agian
bHasCastedKnockaway = true;
@@ -175,12 +175,12 @@ class instance_uldaman : public InstanceMapScript
{
for (std::vector<uint64>::const_iterator i = vStoneKeeper.begin(); i != vStoneKeeper.end(); ++i)
{
Creature* pTarget = instance->GetCreature(*i);
if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14)
Creature* target = instance->GetCreature(*i);
if (!target || !target->isAlive() || target->getFaction() == 14)
continue;
pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
pTarget->setFaction(14);
pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
target->setFaction(14);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return; // only want the first one we find
}
// if we get this far than all four are dead so open the door
@@ -196,11 +196,11 @@ class instance_uldaman : public InstanceMapScript
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
Creature* pTarget = instance->GetCreature(*i);
if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14)
Creature* target = instance->GetCreature(*i);
if (!target || !target->isAlive() || target->getFaction() == 14)
continue;
archaedas->CastSpell(pTarget, SPELL_AWAKEN_VAULT_WALKER, true);
pTarget->CastSpell(pTarget, SPELL_ARCHAEDAS_AWAKEN, true);
archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
return; // only want the first one we find
}
}
@@ -211,31 +211,31 @@ class instance_uldaman : public InstanceMapScript
// first despawn any aggroed wall minions
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
Creature* pTarget = instance->GetCreature(*i);
if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
continue;
pTarget->setDeathState(JUST_DIED);
pTarget->RemoveCorpse();
target->setDeathState(JUST_DIED);
target->RemoveCorpse();
}
// Vault Walkers
for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i)
{
Creature* pTarget = instance->GetCreature(*i);
if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
continue;
pTarget->setDeathState(JUST_DIED);
pTarget->RemoveCorpse();
target->setDeathState(JUST_DIED);
target->RemoveCorpse();
}
// Earthen Guardians
for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i)
{
Creature* pTarget = instance->GetCreature(*i);
if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
continue;
pTarget->setDeathState(JUST_DIED);
pTarget->RemoveCorpse();
target->setDeathState(JUST_DIED);
target->RemoveCorpse();
}
}
@@ -268,36 +268,36 @@ class instance_uldaman : public InstanceMapScript
// first respawn any aggroed wall minions
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
Creature* pTarget = instance->GetCreature(*i);
if (pTarget && pTarget->isDead())
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
{
pTarget->Respawn();
pTarget->GetMotionMaster()->MoveTargetedHome();
SetFrozenState(pTarget);
target->Respawn();
target->GetMotionMaster()->MoveTargetedHome();
SetFrozenState(target);
}
}
// Vault Walkers
for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i)
{
Creature* pTarget = instance->GetCreature(*i);
if (pTarget && pTarget->isDead())
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
{
pTarget->Respawn();
pTarget->GetMotionMaster()->MoveTargetedHome();
SetFrozenState(pTarget);
target->Respawn();
target->GetMotionMaster()->MoveTargetedHome();
SetFrozenState(target);
}
}
// Earthen Guardians
for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i)
{
Creature* pTarget = instance->GetCreature(*i);
if (pTarget && pTarget->isDead())
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
{
pTarget->Respawn();
pTarget->GetMotionMaster()->MoveTargetedHome();
SetFrozenState(pTarget);
target->Respawn();
target->GetMotionMaster()->MoveTargetedHome();
SetFrozenState(target);
}
}
}
@@ -81,13 +81,13 @@ class mob_jadespine_basilisk : public CreatureScript
//Stop attacking target thast asleep and pick new target
uiCslumberTimer = 28000;
Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
if (!pTarget || pTarget == me->getVictim())
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!target || target == me->getVictim())
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (pTarget)
me->TauntApply(pTarget);
if (target)
me->TauntApply(target);
} else uiCslumberTimer -= uiDiff;