Core: Cleaning up hungarian notation - Phase3: pTarget -> target

This commit is contained in:
click
2011-07-02 23:16:45 +02:00
parent 169f5da8c3
commit 70115f52f7
212 changed files with 1970 additions and 1970 deletions
@@ -155,7 +155,7 @@ public:
}
}
void EventStart(Creature* anchor, Player* pTarget)
void EventStart(Creature* anchor, Player* target)
{
wait_timer = 5000;
phase = PHASE_TO_EQUIP;
@@ -167,8 +167,8 @@ public:
float z;
anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f);
playerGUID = pTarget->GetGUID();
DoScriptText(say_event_start[rand()%8], me, pTarget);
playerGUID = target->GetGUID();
DoScriptText(say_event_start[rand()%8], me, target);
}
void UpdateAI(const uint32 diff)
@@ -233,8 +233,8 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
phase = PHASE_ATTACKING;
if (Player* pTarget = Unit::GetPlayer(*me, playerGUID))
me->AI()->AttackStart(pTarget);
if (Player* target = Unit::GetPlayer(*me, playerGUID))
me->AI()->AttackStart(target);
wait_timer = 0;
}
}
@@ -561,8 +561,8 @@ public:
Phase = 1;
break;
case 1:
if (Unit* pTarget = Unit::GetUnit(*me, TargetGUID))
DoCast(pTarget, DESPAWN_HORSE, true);
if (Unit* target = Unit::GetUnit(*me, TargetGUID))
DoCast(target, DESPAWN_HORSE, true);
PhaseTimer = 3000;
Phase = 2;
break;