*apply trinity style to whole source
*comment out all mangos to trinity defines *this will make merging a little harder, but code will be more clear --HG-- branch : trunk
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@@ -425,7 +425,7 @@ class Spell
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void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
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void CheckDst() { if(!m_targets.HasDst()) m_targets.setDst(m_caster); }
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static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
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static void TRINITY_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
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void SendCastResult(SpellCastResult result);
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void SendSpellStart();
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void SendSpellGo();
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