*apply trinity style to whole source
*comment out all mangos to trinity defines *this will make merging a little harder, but code will be more clear --HG-- branch : trunk
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@@ -960,7 +960,7 @@ struct BGData
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bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
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};
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class MANGOS_DLL_SPEC Player : public Unit
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class TRINITY_DLL_SPEC Player : public Unit
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{
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friend class WorldSession;
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friend void Item::AddToUpdateQueueOf(Player *player);
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