*apply trinity style to whole source
*comment out all mangos to trinity defines *this will make merging a little harder, but code will be more clear --HG-- branch : trunk
This commit is contained in:
@@ -98,7 +98,7 @@ Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
|
||||
|
||||
template<class T, class VISITOR>
|
||||
inline void
|
||||
MaNGOS::DelayedUnitRelocation::Notify(GridRefManager<T> &m)
|
||||
Trinity::DelayedUnitRelocation::Notify(GridRefManager<T> &m)
|
||||
{
|
||||
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
@@ -119,7 +119,7 @@ MaNGOS::DelayedUnitRelocation::Notify(GridRefManager<T> &m)
|
||||
|
||||
template<class T>
|
||||
inline void
|
||||
MaNGOS::ResetNotifier::resetNotify(GridRefManager<T> &m)
|
||||
Trinity::ResetNotifier::resetNotify(GridRefManager<T> &m)
|
||||
{
|
||||
for(typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
iter->getSource()->ResetAllNotifiesbyMask(reset_mask);
|
||||
@@ -609,7 +609,7 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
|
||||
}
|
||||
|
||||
template<class Builder>
|
||||
void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
|
||||
void Trinity::LocalizedPacketDo<Builder>::operator()( Player* p )
|
||||
{
|
||||
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
||||
uint32 cache_idx = loc_idx+1;
|
||||
@@ -634,7 +634,7 @@ void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
|
||||
}
|
||||
|
||||
template<class Builder>
|
||||
void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p )
|
||||
void Trinity::LocalizedPacketListDo<Builder>::operator()( Player* p )
|
||||
{
|
||||
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
||||
uint32 cache_idx = loc_idx+1;
|
||||
|
||||
Reference in New Issue
Block a user