Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal. Closes issue 5011. --HG-- branch : trunk
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+22
-22
@@ -52,9 +52,9 @@ class go_bridge_console : public GameObjectScript
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public:
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go_bridge_console() : GameObjectScript("go_bridge_console") { }
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* go)
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{
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InstanceScript* pInstance = pGo->GetInstanceScript();
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InstanceScript* pInstance = go->GetInstanceScript();
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if (!pInstance)
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return false;
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@@ -210,28 +210,28 @@ public:
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} else FrenzySpawnTimer -= diff;
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}
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void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
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void OnGameObjectCreate(GameObject* go)
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{
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switch(pGo->GetEntry())
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switch(go->GetEntry())
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{
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case 184568:
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ControlConsole = pGo->GetGUID();
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pGo->setActive(true);
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ControlConsole = go->GetGUID();
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go->setActive(true);
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break;
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case 184203:
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BridgePart[0] = pGo->GetGUID();
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pGo->setActive(true);
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BridgePart[0] = go->GetGUID();
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go->setActive(true);
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break;
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case 184204:
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BridgePart[1] = pGo->GetGUID();
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pGo->setActive(true);
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BridgePart[1] = go->GetGUID();
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go->setActive(true);
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break;
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case 184205:
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BridgePart[2] = pGo->GetGUID();
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pGo->setActive(true);
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BridgePart[2] = go->GetGUID();
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go->setActive(true);
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break;
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case GAMEOBJECT_FISHINGNODE_ENTRY://no way checking if fish is hooked, so we create a timed event
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if (LurkerSubEvent == LURKER_NOT_STARTED)
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@@ -243,20 +243,20 @@ public:
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}
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}
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void OnCreatureCreate(Creature* pCreature, bool /*add*/)
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void OnCreatureCreate(Creature* creature)
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{
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switch(pCreature->GetEntry())
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switch(creature->GetEntry())
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{
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case 21212: LadyVashj = pCreature->GetGUID(); break;
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case 21214: Karathress = pCreature->GetGUID(); break;
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case 21966: Sharkkis = pCreature->GetGUID(); break;
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case 21217: LurkerBelow = pCreature->GetGUID(); break;
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case 21965: Tidalvess = pCreature->GetGUID(); break;
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case 21964: Caribdis = pCreature->GetGUID(); break;
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case 21215: LeotherasTheBlind = pCreature->GetGUID(); break;
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case 21212: LadyVashj = creature->GetGUID(); break;
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case 21214: Karathress = creature->GetGUID(); break;
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case 21966: Sharkkis = creature->GetGUID(); break;
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case 21217: LurkerBelow = creature->GetGUID(); break;
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case 21965: Tidalvess = creature->GetGUID(); break;
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case 21964: Caribdis = creature->GetGUID(); break;
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case 21215: LeotherasTheBlind = creature->GetGUID(); break;
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/*case TRASHMOB_COILFANG_PRIESTESS:
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case TRASHMOB_COILFANG_SHATTERER:
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if (pCreature->isAlive())
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if (creature->isAlive())
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++TrashCount;
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break;*/
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}
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@@ -43,17 +43,17 @@ class go_main_chambers_access_panel : public GameObjectScript
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public:
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go_main_chambers_access_panel() : GameObjectScript("go_main_chambers_access_panel") { }
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* go)
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{
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InstanceScript* pInstance = pGo->GetInstanceScript();
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InstanceScript* pInstance = go->GetInstanceScript();
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if (!pInstance)
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return false;
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if (pGo->GetEntry() == ACCESS_PANEL_HYDRO && (pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL))
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if (go->GetEntry() == ACCESS_PANEL_HYDRO && (pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL))
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pInstance->SetData(TYPE_HYDROMANCER_THESPIA,SPECIAL);
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if (pGo->GetEntry() == ACCESS_PANEL_MEK && (pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL))
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if (go->GetEntry() == ACCESS_PANEL_MEK && (pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL))
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pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER,SPECIAL);
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return true;
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@@ -106,23 +106,23 @@ public:
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return false;
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}
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void OnCreatureCreate(Creature* pCreature, bool /*add*/)
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void OnCreatureCreate(Creature* creature)
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{
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switch(pCreature->GetEntry())
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switch(creature->GetEntry())
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{
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case 17797: ThespiaGUID = pCreature->GetGUID(); break;
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case 17796: MekgineerGUID = pCreature->GetGUID(); break;
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case 17798: KalithreshGUID = pCreature->GetGUID(); break;
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case 17797: ThespiaGUID = creature->GetGUID(); break;
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case 17796: MekgineerGUID = creature->GetGUID(); break;
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case 17798: KalithreshGUID = creature->GetGUID(); break;
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}
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}
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void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
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void OnGameObjectCreate(GameObject* go)
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{
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switch(pGo->GetEntry())
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switch(go->GetEntry())
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{
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case MAIN_CHAMBERS_DOOR: MainChambersDoor = pGo->GetGUID(); break;
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case ACCESS_PANEL_HYDRO: AccessPanelHydro = pGo->GetGUID(); break;
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case ACCESS_PANEL_MEK: AccessPanelMek = pGo->GetGUID(); break;
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case MAIN_CHAMBERS_DOOR: MainChambersDoor = go->GetGUID(); break;
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case ACCESS_PANEL_HYDRO: AccessPanelHydro = go->GetGUID(); break;
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case ACCESS_PANEL_MEK: AccessPanelMek = go->GetGUID(); break;
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}
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}
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