Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.

Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-05 18:04:10 +01:00
parent dfa1e9532b
commit 6fe19b5a86
65 changed files with 1139 additions and 1132 deletions
@@ -68,7 +68,7 @@ public:
return false;
}
void OnCreatureCreate(Creature *creature, bool /*add*/)
void OnCreatureCreate(Creature* creature)
{
switch(creature->GetEntry())
{