Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal. Closes issue 5011. --HG-- branch : trunk
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@@ -68,7 +68,7 @@ public:
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return false;
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}
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void OnCreatureCreate(Creature *creature, bool /*add*/)
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void OnCreatureCreate(Creature* creature)
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{
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switch(creature->GetEntry())
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{
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