Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.

Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-05 18:04:10 +01:00
parent dfa1e9532b
commit 6fe19b5a86
65 changed files with 1139 additions and 1132 deletions
@@ -88,40 +88,40 @@ public:
return false;
}
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
void OnGameObjectCreate(GameObject* go)
{
switch(pGo->GetEntry())
switch(go->GetEntry())
{
case GO_NOVOS_CRYSTAL_1:
uiNovosCrystal1 = pGo->GetGUID();
uiNovosCrystal1 = go->GetGUID();
break;
case GO_NOVOS_CRYSTAL_2:
uiNovosCrystal2 = pGo->GetGUID();
uiNovosCrystal2 = go->GetGUID();
break;
case GO_NOVOS_CRYSTAL_3:
uiNovosCrystal3 = pGo->GetGUID();
uiNovosCrystal3 = go->GetGUID();
break;
case GO_NOVOS_CRYSTAL_4:
uiNovosCrystal4 = pGo->GetGUID();
uiNovosCrystal4 = go->GetGUID();
break;
}
}
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
void OnCreatureCreate(Creature* creature)
{
switch(pCreature->GetEntry())
switch(creature->GetEntry())
{
case NPC_TROLLGORE:
uiTrollgore = pCreature->GetGUID();
uiTrollgore = creature->GetGUID();
break;
case NPC_NOVOS:
uiNovos = pCreature->GetGUID();
uiNovos = creature->GetGUID();
break;
case NPC_KING_DRED:
uiDred = pCreature->GetGUID();
uiDred = creature->GetGUID();
break;
case NPC_THARON_JA:
uiTharonJa = pCreature->GetGUID();
uiTharonJa = creature->GetGUID();
break;
}
}