Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.

Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-05 18:04:10 +01:00
parent dfa1e9532b
commit 6fe19b5a86
65 changed files with 1139 additions and 1132 deletions
@@ -120,48 +120,48 @@ public:
GahzRillaEncounter = NOT_STARTED;
}
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
void OnCreatureCreate(Creature* creature)
{
switch (pCreature->GetEntry())
switch (creature->GetEntry())
{
case ENTRY_ZUMRAH:
ZumrahGUID = pCreature->GetGUID();
ZumrahGUID = creature->GetGUID();
break;
case ENTRY_BLY:
BlyGUID = pCreature->GetGUID();
pCreature->SetReactState(REACT_PASSIVE); // starts out passive (in a cage)
BlyGUID = creature->GetGUID();
creature->SetReactState(REACT_PASSIVE); // starts out passive (in a cage)
break;
case ENTRY_RAVEN:
RavenGUID = pCreature->GetGUID();
pCreature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
RavenGUID = creature->GetGUID();
creature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
break;
case ENTRY_ORO:
OroGUID = pCreature->GetGUID();
pCreature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
OroGUID = creature->GetGUID();
creature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
break;
case ENTRY_WEEGLI:
WeegliGUID = pCreature->GetGUID();
pCreature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
WeegliGUID = creature->GetGUID();
creature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
break;
case ENTRY_MURTA:
MurtaGUID = pCreature->GetGUID();
pCreature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
MurtaGUID = creature->GetGUID();
creature->SetReactState(REACT_PASSIVE);// starts out passive (in a cage)
break;
case NPC_GAHZRILLA:
if (GahzRillaEncounter >= IN_PROGRESS)
pCreature->DisappearAndDie();
creature->DisappearAndDie();
else
GahzRillaEncounter = IN_PROGRESS;
break;
}
}
void OnGameObjectCreate(GameObject* pGo, bool /*apply*/)
void OnGameObjectCreate(GameObject* go)
{
switch(pGo->GetEntry())
switch(go->GetEntry())
{
case GO_END_DOOR:
EndDoorGUID = pGo->GetGUID();
EndDoorGUID = go->GetGUID();
break;
}
}