Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.

Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-05 18:04:10 +01:00
parent dfa1e9532b
commit 6fe19b5a86
65 changed files with 1139 additions and 1132 deletions
@@ -55,10 +55,10 @@ public:
NaralexGUID = 0;
}
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
void OnCreatureCreate(Creature* creature)
{
if (pCreature->GetEntry() == DATA_NARALEX)
NaralexGUID = pCreature->GetGUID();
if (creature->GetEntry() == DATA_NARALEX)
NaralexGUID = creature->GetGUID();
}
void SetData(uint32 type, uint32 data)