Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.

Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-05 18:04:10 +01:00
parent dfa1e9532b
commit 6fe19b5a86
65 changed files with 1139 additions and 1132 deletions
@@ -63,14 +63,14 @@ class instance_zulgurub : public InstanceMapScript
return false;
}
void OnCreatureCreate(Creature* pCreature)
void OnCreatureCreate(Creature* creature)
{
switch(pCreature->GetEntry())
switch(creature->GetEntry())
{
case 11347: m_uiLorKhanGUID = pCreature->GetGUID(); break;
case 11348: m_uiZathGUID = pCreature->GetGUID(); break;
case 14509: m_uiThekalGUID = pCreature->GetGUID(); break;
case 11380: m_uiJindoGUID = pCreature->GetGUID(); break;
case 11347: m_uiLorKhanGUID = creature->GetGUID(); break;
case 11348: m_uiZathGUID = creature->GetGUID(); break;
case 14509: m_uiThekalGUID = creature->GetGUID(); break;
case 11380: m_uiJindoGUID = creature->GetGUID(); break;
}
}