Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.

Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-05 18:04:10 +01:00
parent dfa1e9532b
commit 6fe19b5a86
65 changed files with 1139 additions and 1132 deletions
@@ -182,7 +182,7 @@ void Creature::AddToWorld()
if (!IsInWorld())
{
if (m_zoneScript)
m_zoneScript->OnCreatureCreate(this, true);
m_zoneScript->OnCreatureCreate(this);
sObjectAccessor.AddObject(this);
Unit::AddToWorld();
SearchFormation();
@@ -197,7 +197,7 @@ void Creature::RemoveFromWorld()
if (IsInWorld())
{
if (m_zoneScript)
m_zoneScript->OnCreatureCreate(this, false);
m_zoneScript->OnCreatureRemove(this);
if (m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld();