Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
@@ -66,7 +66,7 @@ public:
struct boss_gruulAI : public ScriptedAI
{
boss_gruulAI(Creature *c) : ScriptedAI(c)
boss_gruulAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -197,7 +197,7 @@ public:
// Hurtful Strike
if (m_uiHurtfulStrike_Timer <= uiDiff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
if (pTarget && me->IsWithinMeleeRange(me->getVictim()))
DoCast(pTarget, SPELL_HURTFUL_STRIKE);
@@ -221,7 +221,7 @@ public:
// Cave In
if (m_uiCaveIn_Timer <= uiDiff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_CAVE_IN);
if (m_uiCaveIn_StaticTimer >= 4000)
@@ -118,7 +118,7 @@ public:
struct boss_high_king_maulgarAI : public ScriptedAI
{
boss_high_king_maulgarAI(Creature *c) : ScriptedAI(c)
boss_high_king_maulgarAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
for (uint8 i = 0; i < 4; ++i)
@@ -149,7 +149,7 @@ public:
Phase2 = false;
Creature *pCreature = NULL;
Creature* pCreature = NULL;
for (uint8 i = 0; i < 4; ++i)
{
if (Council[i])
@@ -186,7 +186,7 @@ public:
DoScriptText(RAND(SAY_OGRE_DEATH1, SAY_OGRE_DEATH2, SAY_OGRE_DEATH3, SAY_OGRE_DEATH4), me);
}
void EnterCombat(Unit *who)
void EnterCombat(Unit* who)
{
StartEvent(who);
}
@@ -203,7 +203,7 @@ public:
}
}
void StartEvent(Unit *who)
void StartEvent(Unit* who)
{
if (!pInstance)
return;
@@ -223,7 +223,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
if (pTarget)
{
@@ -280,7 +280,7 @@ public:
//Charging_Timer
if (Charging_Timer <= diff)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
{
@@ -317,7 +317,7 @@ public:
struct boss_olm_the_summonerAI : public ScriptedAI
{
boss_olm_the_summonerAI(Creature *c) : ScriptedAI(c)
boss_olm_the_summonerAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -354,7 +354,7 @@ public:
}
}
void EnterCombat(Unit *who)
void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -367,7 +367,7 @@ public:
{
if (pInstance)
{
Creature *Maulgar = NULL;
Creature* Maulgar = NULL;
Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR)));
if (Maulgar)
@@ -383,7 +383,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
if (pTarget)
{
@@ -419,7 +419,7 @@ public:
//DeathCoil Timer /need correct timer
if (DeathCoil_Timer <= diff)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
DoCast(pTarget, SPELL_DEATH_COIL);
@@ -445,7 +445,7 @@ public:
struct boss_kiggler_the_crazedAI : public ScriptedAI
{
boss_kiggler_the_crazedAI(Creature *c) : ScriptedAI(c)
boss_kiggler_the_crazedAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -482,7 +482,7 @@ public:
{
if (pInstance)
{
Creature *Maulgar = NULL;
Creature* Maulgar = NULL;
Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR)));
if (Maulgar)
@@ -498,7 +498,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
if (pTarget)
{
@@ -520,7 +520,7 @@ public:
//GreaterPolymorph_Timer
if (GreaterPolymorph_Timer <= diff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
DoCast(pTarget, SPELL_GREATER_POLYMORPH);
@@ -567,7 +567,7 @@ public:
struct boss_blindeye_the_seerAI : public ScriptedAI
{
boss_blindeye_the_seerAI(Creature *c) : ScriptedAI(c)
boss_blindeye_the_seerAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -602,7 +602,7 @@ public:
{
if (pInstance)
{
Creature *Maulgar = NULL;
Creature* Maulgar = NULL;
Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR)));
if (Maulgar)
@@ -618,7 +618,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
if (pTarget)
{
@@ -677,7 +677,7 @@ public:
struct boss_krosh_firehandAI : public ScriptedAI
{
boss_krosh_firehandAI(Creature *c) : ScriptedAI(c)
boss_krosh_firehandAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -712,7 +712,7 @@ public:
{
if (pInstance)
{
Creature *Maulgar = NULL;
Creature* Maulgar = NULL;
Maulgar = (Unit::GetCreature((*me), pInstance->GetData64(DATA_MAULGAR)));
if (Maulgar)
@@ -728,7 +728,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
if (pTarget)
{
@@ -765,9 +765,9 @@ public:
//BlastWave_Timer
if (BlastWave_Timer <= diff)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit *> target_list;
std::vector<Unit* > target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());