Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
@@ -107,7 +107,7 @@ public:
struct boss_fathomlord_karathressAI : public ScriptedAI
{
boss_fathomlord_karathressAI(Creature *c) : ScriptedAI(c)
boss_fathomlord_karathressAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
Advisors[0] = 0;
@@ -185,7 +185,7 @@ public:
Advisors[2] = pInstance->GetData64(DATA_CARIBDIS);
}
void StartEvent(Unit *who)
void StartEvent(Unit* who)
{
if (!pInstance)
return;
@@ -225,7 +225,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (pTarget)
{
@@ -249,7 +249,7 @@ public:
if (CataclysmicBolt_Timer <= diff)
{
//select a random unit other than the main tank
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
//if there aren't other units, cast on the tank
if (!pTarget)
@@ -317,7 +317,7 @@ public:
struct boss_fathomguard_sharkkisAI : public ScriptedAI
{
boss_fathomguard_sharkkisAI(Creature *c) : ScriptedAI(c)
boss_fathomguard_sharkkisAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -342,7 +342,7 @@ public:
pet = false;
Creature *Pet = Unit::GetCreature(*me, SummonedPet);
Creature* Pet = Unit::GetCreature(*me, SummonedPet);
if (Pet && Pet->isAlive())
{
Pet->DealDamage(Pet, Pet->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -358,7 +358,7 @@ public:
{
if (pInstance)
{
Creature *Karathress = NULL;
Creature* Karathress = NULL;
Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS)));
if (Karathress)
@@ -381,7 +381,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (pTarget)
{
@@ -418,7 +418,7 @@ public:
if (TheBeastWithin_Timer <= diff)
{
DoCast(me, SPELL_THE_BEAST_WITHIN);
Creature *Pet = Unit::GetCreature(*me, SummonedPet);
Creature* Pet = Unit::GetCreature(*me, SummonedPet);
if (Pet && Pet->isAlive())
{
Pet->CastSpell(Pet, SPELL_PET_ENRAGE, true);
@@ -443,8 +443,8 @@ public:
pet_id = CREATURE_FATHOM_SPOREBAT;
}
//DoCast(me, spell_id, true);
Creature *Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (Pet && pTarget)
{
Pet->AI()->AttackStart(pTarget);
@@ -471,7 +471,7 @@ public:
struct boss_fathomguard_tidalvessAI : public ScriptedAI
{
boss_fathomguard_tidalvessAI(Creature *c) : ScriptedAI(c)
boss_fathomguard_tidalvessAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -498,7 +498,7 @@ public:
{
if (pInstance)
{
Creature *Karathress = NULL;
Creature* Karathress = NULL;
Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS)));
if (Karathress)
@@ -522,7 +522,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (pTarget)
{
@@ -557,7 +557,7 @@ public:
if (Spitfire_Timer <= diff)
{
DoCast(me, SPELL_SPITFIRE_TOTEM);
Unit *SpitfireTotem = Unit::GetUnit(*me, CREATURE_SPITFIRE_TOTEM);
Unit* SpitfireTotem = Unit::GetUnit(*me, CREATURE_SPITFIRE_TOTEM);
if (SpitfireTotem)
{
CAST_CRE(SpitfireTotem)->AI()->AttackStart(me->getVictim());
@@ -598,7 +598,7 @@ public:
struct boss_fathomguard_caribdisAI : public ScriptedAI
{
boss_fathomguard_caribdisAI(Creature *c) : ScriptedAI(c)
boss_fathomguard_caribdisAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -625,7 +625,7 @@ public:
{
if (pInstance)
{
Creature *Karathress = NULL;
Creature* Karathress = NULL;
Karathress = (Unit::GetCreature((*me), pInstance->GetData64(DATA_KARATHRESS)));
if (Karathress)
@@ -648,7 +648,7 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
Unit *pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
if (pTarget)
{
@@ -688,14 +688,14 @@ public:
{
//DoCast(me, SPELL_SUMMON_CYCLONE); // Doesn't work
Cyclone_Timer = 30000+rand()%10000;
Creature *Cyclone = me->SummonCreature(CREATURE_CYCLONE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 15000);
Creature* Cyclone = me->SummonCreature(CREATURE_CYCLONE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 15000);
if (Cyclone)
{
CAST_CRE(Cyclone)->SetFloatValue(OBJECT_FIELD_SCALE_X, 3.0f);
Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cyclone->setFaction(me->getFaction());
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
{
Cyclone->AI()->AttackStart(pTarget);
@@ -707,7 +707,7 @@ public:
if (Heal_Timer <= diff)
{
// It can be cast on any of the mobs
Unit *pUnit = NULL;
Unit* pUnit = NULL;
while (pUnit == NULL || !pUnit->isAlive())
{
@@ -88,7 +88,7 @@ public:
struct boss_hydross_the_unstableAI : public ScriptedAI
{
boss_hydross_the_unstableAI(Creature *c) : ScriptedAI(c), Summons(me)
boss_hydross_the_unstableAI(Creature* c) : ScriptedAI(c), Summons(me)
{
pInstance = c->GetInstanceScript();
}
@@ -202,7 +202,7 @@ public:
}
}
void SummonedCreatureDespawn(Creature *summon)
void SummonedCreatureDespawn(Creature* summon)
{
Summons.Despawn(summon);
}
@@ -262,7 +262,7 @@ public:
//VileSludge_Timer
if (VileSludge_Timer <= diff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
DoCast(pTarget, SPELL_VILE_SLUDGE);
@@ -329,7 +329,7 @@ public:
//WaterTomb_Timer
if (WaterTomb_Timer <= diff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (pTarget)
DoCast(pTarget, SPELL_WATER_TOMB);
@@ -145,7 +145,7 @@ public:
struct boss_lady_vashjAI : public ScriptedAI
{
boss_lady_vashjAI (Creature *c) : ScriptedAI(c)
boss_lady_vashjAI (Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
Intro = false;
@@ -201,7 +201,7 @@ public:
JustCreated = false;
} else CanAttack = true;
Unit *remo;
Unit* remo;
for (uint8 i = 0; i < 4; ++i)
{
remo = Unit::GetUnit(*me, ShieldGeneratorChannel[i]);
@@ -270,7 +270,7 @@ public:
AttackStart(who);
}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit* who)
{
if (!Intro)
{
@@ -363,7 +363,7 @@ public:
{
//Static Charge
//Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
if (pTarget && !pTarget->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
@@ -404,7 +404,7 @@ public:
me->GetMotionMaster()->Clear();
DoTeleportTo(MIDDLE_X, MIDDLE_Y, MIDDLE_Z);
Creature *pCreature;
Creature* pCreature;
for (uint8 i = 0; i < 4; ++i)
{
pCreature = me->SummonCreature(SHIED_GENERATOR_CHANNEL, ShieldGeneratorChannelPos[i][0], ShieldGeneratorChannelPos[i][1], ShieldGeneratorChannelPos[i][2], ShieldGeneratorChannelPos[i][3], TEMPSUMMON_CORPSE_DESPAWN, 0);
@@ -420,12 +420,12 @@ public:
//SummonSporebat_Timer
if (SummonSporebat_Timer <= diff)
{
Creature *Sporebat = NULL;
Creature* Sporebat = NULL;
Sporebat = me->SummonCreature(TOXIC_SPOREBAT, SPOREBAT_X, SPOREBAT_Y, SPOREBAT_Z, SPOREBAT_O, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (Sporebat)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
Sporebat->AI()->AttackStart(pTarget);
@@ -450,7 +450,7 @@ public:
if (Check_Timer <= diff)
{
bool InMeleeRange = false;
Unit *pTarget;
Unit* pTarget;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
@@ -478,7 +478,7 @@ public:
{
//Forked Lightning
//Used constantly in Phase 2, it shoots out completely randomly targeted bolts of lightning which hit everybody in a roughtly 60 degree cone in front of Vashj for 2313-2687 nature damage.
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!pTarget)
@@ -519,7 +519,7 @@ public:
CoilfangElite = me->SummonCreature(COILFANG_ELITE, CoilfangElitePos[pos][0], CoilfangElitePos[pos][1], CoilfangElitePos[pos][2], CoilfangElitePos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (CoilfangElite)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
CoilfangElite->AI()->AttackStart(pTarget);
@@ -537,7 +537,7 @@ public:
CoilfangStrider = me->SummonCreature(COILFANG_STRIDER, CoilfangStriderPos[pos][0], CoilfangStriderPos[pos][1], CoilfangStriderPos[pos][2], CoilfangStriderPos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (CoilfangStrider)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
CoilfangStrider->AI()->AttackStart(pTarget);
@@ -587,7 +587,7 @@ public:
struct mob_enchanted_elementalAI : public ScriptedAI
{
mob_enchanted_elementalAI(Creature *c) : ScriptedAI(c)
mob_enchanted_elementalAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -660,7 +660,7 @@ public:
if (me->IsWithinDist3d(MIDDLE_X, MIDDLE_Y, MIDDLE_Z, 3))
DoCast(me, SPELL_SURGE);
}
if (Creature *Vashj = Unit::GetCreature(*me, VashjGUID))
if (Creature* Vashj = Unit::GetCreature(*me, VashjGUID))
{
if (!Vashj->isInCombat() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->Phase != 2 || Vashj->isDead())
{
@@ -689,7 +689,7 @@ public:
struct mob_tainted_elementalAI : public ScriptedAI
{
mob_tainted_elementalAI(Creature *c) : ScriptedAI(c)
mob_tainted_elementalAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -709,7 +709,7 @@ public:
{
if (pInstance)
{
Creature *Vashj = NULL;
Creature* Vashj = NULL;
Vashj = (Unit::GetCreature((*me), pInstance->GetData64(DATA_LADYVASHJ)));
if (Vashj)
@@ -727,7 +727,7 @@ public:
//PoisonBolt_Timer
if (PoisonBolt_Timer <= diff)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget && pTarget->IsWithinDistInMap(me, 30))
@@ -764,7 +764,7 @@ public:
struct mob_toxic_sporebatAI : public ScriptedAI
{
mob_toxic_sporebatAI(Creature *c) : ScriptedAI(c)
mob_toxic_sporebatAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
EnterEvadeMode();
@@ -819,7 +819,7 @@ public:
//toxic spores
if (bolt_timer <= diff)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
{
@@ -840,7 +840,7 @@ public:
if (pInstance)
{
//check if vashj is death
Unit *Vashj = NULL;
Unit* Vashj = NULL;
Vashj = Unit::GetUnit((*me), pInstance->GetData64(DATA_LADYVASHJ));
if (!Vashj || (Vashj && !Vashj->isAlive()) || (Vashj && CAST_AI(boss_lady_vashj::boss_lady_vashjAI, CAST_CRE(Vashj)->AI())->Phase != 3))
{
@@ -922,7 +922,7 @@ public:
struct mob_shield_generator_channelAI : public ScriptedAI
{
mob_shield_generator_channelAI(Creature *c) : ScriptedAI(c)
mob_shield_generator_channelAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -950,7 +950,7 @@ public:
if (Check_Timer <= diff)
{
Unit *Vashj = NULL;
Unit* Vashj = NULL;
Vashj = Unit::GetUnit((*me), pInstance->GetData64(DATA_LADYVASHJ));
if (Vashj && Vashj->isAlive())
@@ -984,7 +984,7 @@ public:
return true;
}
Creature *Vashj = NULL;
Creature* Vashj = NULL;
Vashj = (Unit::GetCreature((*pPlayer), pInstance->GetData64(DATA_LADYVASHJ)));
if (Vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->Phase == 2))
{
@@ -1021,7 +1021,7 @@ public:
}
//get and remove channel
Unit *Channel = NULL;
Unit* Channel = NULL;
Channel = Unit::GetCreature(*Vashj, CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->ShieldGeneratorChannel[channel_identifier]);
if (Channel)
{
@@ -79,7 +79,7 @@ public:
struct mob_inner_demonAI : public ScriptedAI
{
mob_inner_demonAI(Creature *c) : ScriptedAI(c)
mob_inner_demonAI(Creature* c) : ScriptedAI(c)
{
victimGUID = 0;
}
@@ -101,7 +101,7 @@ public:
pUnit->RemoveAurasDueToSpell(SPELL_INSIDIOUS_WHISPER);
}
void DamageTaken(Unit *done_by, uint32 &damage)
void DamageTaken(Unit* done_by, uint32 &damage)
{
if (done_by->GetGUID() != victimGUID && done_by->GetGUID() != me->GetGUID())
{
@@ -170,7 +170,7 @@ public:
struct boss_leotheras_the_blindAI : public ScriptedAI
{
boss_leotheras_the_blindAI(Creature *c) : ScriptedAI(c)
boss_leotheras_the_blindAI(Creature* c) : ScriptedAI(c)
{
c->GetPosition(x, y, z);
pInstance = c->GetInstanceScript();
@@ -233,7 +233,7 @@ public:
{
for (uint8 i = 0; i < 3; ++i)
{
if (Creature *add = Unit::GetCreature(*me, SpellBinderGUID[i]))
if (Creature* add = Unit::GetCreature(*me, SpellBinderGUID[i]))
add->DisappearAndDie();
float nx = x;
@@ -248,7 +248,7 @@ public:
}
}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit* who)
{
if (me->HasAura(AURA_BANISH))
return;
@@ -282,7 +282,7 @@ public:
uint8 AliveChannelers = 0;
for (uint8 i = 0; i < 3; ++i)
{
Unit *add = Unit::GetUnit(*me, SpellBinderGUID[i]);
Unit* add = Unit::GetUnit(*me, SpellBinderGUID[i]);
if (add && add->isAlive())
++AliveChannelers;
}
@@ -420,7 +420,7 @@ public:
{
if (Whirlwind_Timer <= diff)
{
Unit *newTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* newTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (newTarget)
{
DoResetThreat();
@@ -508,15 +508,15 @@ public:
if (InnerDemons_Timer <= diff)
{
std::list<HostileReference *>& ThreatList = me->getThreatManager().getThreatList();
std::vector<Unit *> TargetList;
std::vector<Unit* > TargetList;
for (std::list<HostileReference *>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
{
Unit *tempTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
Unit* tempTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (tempTarget && tempTarget->GetTypeId() == TYPEID_PLAYER && tempTarget->GetGUID() != me->getVictim()->GetGUID() && TargetList.size()<5)
TargetList.push_back(tempTarget);
}
//SpellEntry *spell = GET_SPELL(SPELL_INSIDIOUS_WHISPER);
for (std::vector<Unit *>::const_iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
for (std::vector<Unit* >::const_iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
{
if ((*itr) && (*itr)->isAlive())
{
@@ -566,7 +566,7 @@ public:
//at this point he divides himself in two parts
CastConsumingMadness();
DespawnDemon();
Creature *Copy = NULL;
Creature* Copy = NULL;
Copy = DoSpawnCreature(DEMON_FORM, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 6000);
if (Copy)
{
@@ -600,7 +600,7 @@ public:
struct boss_leotheras_the_blind_demonformAI : public ScriptedAI
{
boss_leotheras_the_blind_demonformAI(Creature *c) : ScriptedAI(c) {}
boss_leotheras_the_blind_demonformAI(Creature* c) : ScriptedAI(c) {}
uint32 ChaosBlast_Timer;
bool DealDamage;
@@ -673,7 +673,7 @@ public:
struct mob_greyheart_spellbinderAI : public ScriptedAI
{
mob_greyheart_spellbinderAI(Creature *c) : ScriptedAI(c)
mob_greyheart_spellbinderAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
leotherasGUID = 0;
@@ -697,7 +697,7 @@ public:
if (pInstance)
{
pInstance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0);
Creature *leotheras = Unit::GetCreature(*me, leotherasGUID);
Creature* leotheras = Unit::GetCreature(*me, leotherasGUID);
if (leotheras && leotheras->isAlive())
CAST_AI(boss_leotheras_the_blind::boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
}
@@ -722,7 +722,7 @@ public:
{
if (leotherasGUID)
{
Creature *leotheras = Unit::GetCreature(*me, leotherasGUID);
Creature* leotheras = Unit::GetCreature(*me, leotherasGUID);
if (leotheras && leotheras->isAlive())
DoCast(leotheras, BANISH_BEAM);
}
@@ -759,7 +759,7 @@ public:
if (Mindblast_Timer <= diff)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)DoCast(pTarget, SPELL_MINDBLAST);
@@ -78,7 +78,7 @@ public:
struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c), Summons(me)
boss_the_lurker_belowAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me)
{
pInstance = c->GetInstanceScript();
SpellEntry *TempSpell = GET_SPELL(SPELL_SPOUT_ANIM);
@@ -164,7 +164,7 @@ public:
Scripted_NoMovementAI::EnterCombat(who);
}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit* who)
{
if (!CanStartEvent)//boss is invisible, don't attack
return;
@@ -299,7 +299,7 @@ public:
if (GeyserTimer <= diff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!pTarget && me->getVictim())
pTarget = me->getVictim();
if (pTarget)
@@ -311,7 +311,7 @@ public:
{
if (WaterboltTimer <= diff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!pTarget && me->getVictim())
pTarget = me->getVictim();
if (pTarget)
@@ -408,7 +408,7 @@ public:
struct mob_coilfang_ambusherAI : public Scripted_NoMovementAI
{
mob_coilfang_ambusherAI(Creature *c) : Scripted_NoMovementAI(c)
mob_coilfang_ambusherAI(Creature* c) : Scripted_NoMovementAI(c)
{
SpellEntry *TempSpell = GET_SPELL(SPELL_SHOOT);
if (TempSpell)
@@ -430,7 +430,7 @@ public:
}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit* who)
{
if (!who || me->getVictim()) return;
@@ -453,7 +453,7 @@ public:
if (ShootBowTimer <= diff)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
int bp0 = 1100;
if (pTarget)
@@ -89,7 +89,7 @@ public:
struct boss_morogrim_tidewalkerAI : public ScriptedAI
{
boss_morogrim_tidewalkerAI(Creature *c) : ScriptedAI(c)
boss_morogrim_tidewalkerAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -187,7 +187,7 @@ public:
for (uint8 i = 0; i < 10; ++i)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (pTarget && Murloc)
Murloc->AI()->AttackStart(pTarget);
@@ -211,7 +211,7 @@ public:
if (WateryGrave_Timer <= diff)
{
//Teleport 4 players under the waterfalls
Unit *pTarget;
Unit* pTarget;
std::set<uint64> list;
std::set<uint64>::const_iterator itr;
for (uint8 i = 0; i < 4; ++i)
@@ -296,7 +296,7 @@ public:
struct mob_water_globuleAI : public ScriptedAI
{
mob_water_globuleAI(Creature *c) : ScriptedAI(c) {}
mob_water_globuleAI(Creature* c) : ScriptedAI(c) {}
uint32 Check_Timer;
@@ -311,7 +311,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit* who)
{
if (!who || me->getVictim())
return;
@@ -58,7 +58,7 @@ public:
struct boss_thespiaAI : public ScriptedAI
{
boss_thespiaAI(Creature *c) : ScriptedAI(c)
boss_thespiaAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -108,12 +108,12 @@ public:
//LightningCloud_Timer
if (LightningCloud_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
//cast twice in Heroic mode
if (IsHeroic())
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
LightningCloud_Timer = 15000+rand()%10000;
@@ -122,7 +122,7 @@ public:
//LungBurst_Timer
if (LungBurst_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LUNG_BURST);
LungBurst_Timer = 7000+rand()%5000;
} else LungBurst_Timer -=diff;
@@ -130,12 +130,12 @@ public:
//EnvelopingWinds_Timer
if (EnvelopingWinds_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ENVELOPING_WINDS);
//cast twice in Heroic mode
if (IsHeroic())
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ENVELOPING_WINDS);
EnvelopingWinds_Timer = 10000+rand()%5000;
} else EnvelopingWinds_Timer -=diff;
@@ -158,7 +158,7 @@ public:
struct mob_coilfang_waterelementalAI : public ScriptedAI
{
mob_coilfang_waterelementalAI(Creature *c) : ScriptedAI(c) {}
mob_coilfang_waterelementalAI(Creature* c) : ScriptedAI(c) {}
uint32 WaterBoltVolley_Timer;
@@ -60,7 +60,7 @@ public:
struct boss_mekgineer_steamriggerAI : public ScriptedAI
{
boss_mekgineer_steamriggerAI(Creature *c) : ScriptedAI(c)
boss_mekgineer_steamriggerAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -137,7 +137,7 @@ public:
if (Saw_Blade_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(pTarget, SPELL_SAW_BLADE);
else
DoCast(me->getVictim(), SPELL_SAW_BLADE);
@@ -204,7 +204,7 @@ public:
struct mob_steamrigger_mechanicAI : public ScriptedAI
{
mob_steamrigger_mechanicAI(Creature *c) : ScriptedAI(c)
mob_steamrigger_mechanicAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -54,7 +54,7 @@ public:
struct mob_naga_distillerAI : public ScriptedAI
{
mob_naga_distillerAI(Creature *c) : ScriptedAI(c)
mob_naga_distillerAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -112,7 +112,7 @@ public:
struct boss_warlord_kalithreshAI : public ScriptedAI
{
boss_warlord_kalithreshAI(Creature *c) : ScriptedAI(c)
boss_warlord_kalithreshAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -191,7 +191,7 @@ public:
//Impale_Timer
if (Impale_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_IMPALE);
Impale_Timer = 7500+rand()%5000;
@@ -40,7 +40,7 @@ public:
struct boss_hungarfenAI : public ScriptedAI
{
boss_hungarfenAI(Creature *c) : ScriptedAI(c)
boss_hungarfenAI(Creature* c) : ScriptedAI(c)
{
}
@@ -75,7 +75,7 @@ public:
if (Mushroom_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->SummonCreature(17990, pTarget->GetPositionX()+(rand()%8), pTarget->GetPositionY()+(rand()%8), pTarget->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
else
me->SummonCreature(17990, me->GetPositionX()+(rand()%8), me->GetPositionY()+(rand()%8), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
@@ -85,7 +85,7 @@ public:
if (AcidGeyser_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ACID_GEYSER);
AcidGeyser_Timer = 10000+rand()%7500;
} else AcidGeyser_Timer -= diff;
@@ -112,7 +112,7 @@ public:
struct mob_underbog_mushroomAI : public ScriptedAI
{
mob_underbog_mushroomAI(Creature *c) : ScriptedAI(c) {}
mob_underbog_mushroomAI(Creature* c) : ScriptedAI(c) {}
bool Stop;
uint32 Grow_Timer;
@@ -47,7 +47,7 @@ public:
struct boss_the_black_stalkerAI : public ScriptedAI
{
boss_the_black_stalkerAI(Creature *c) : ScriptedAI(c)
boss_the_black_stalkerAI(Creature* c) : ScriptedAI(c)
{
}
@@ -75,12 +75,12 @@ public:
void EnterCombat(Unit* /*who*/) {}
void JustSummoned(Creature *summon)
void JustSummoned(Creature* summon)
{
if (summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
{
Striders.push_back(summon->GetGUID());
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
summon->AI()->AttackStart(pTarget);
else
if (me->getVictim())
@@ -91,7 +91,7 @@ public:
void JustDied(Unit* /*who*/)
{
for (std::list<uint64>::const_iterator i = Striders.begin(); i != Striders.end(); ++i)
if (Creature *strider = Unit::GetCreature(*me, *i))
if (Creature* strider = Unit::GetCreature(*me, *i))
strider->DisappearAndDie();
}
@@ -125,7 +125,7 @@ public:
{
if (LevitatedTarget_Timer <= diff)
{
if (Unit *pTarget = Unit::GetUnit(*me, LevitatedTarget))
if (Unit* pTarget = Unit::GetUnit(*me, LevitatedTarget))
{
if (!pTarget->HasAura(SPELL_LEVITATE))
{
@@ -150,7 +150,7 @@ public:
}
if (Levitate_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
DoCast(pTarget, SPELL_LEVITATE);
LevitatedTarget = pTarget->GetGUID();
@@ -163,7 +163,7 @@ public:
// Chain Lightning
if (ChainLightning_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
ChainLightning_Timer = 7000;
} else ChainLightning_Timer -= diff;
@@ -171,7 +171,7 @@ public:
// Static Charge
if (StaticCharge_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
DoCast(pTarget, SPELL_STATIC_CHARGE);
StaticCharge_Timer = 10000;
} else StaticCharge_Timer -= diff;