Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
@@ -127,7 +127,7 @@ void OPvPCapturePointEP_EWT::UpdateTowerState()
m_PvP->SendUpdateWorldState(EP_EWT_N , bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
@@ -140,7 +140,7 @@ bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player *plr)
return false;
}
void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player *plr)
void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player* plr)
{
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
@@ -276,7 +276,7 @@ void OPvPCapturePointEP_NPT::UpdateTowerState()
m_PvP->SendUpdateWorldState(EP_NPT_N , bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
@@ -289,7 +289,7 @@ bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player *plr)
return false;
}
void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player *plr)
void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player* plr)
{
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
@@ -408,7 +408,7 @@ void OPvPCapturePointEP_CGT::UpdateTowerState()
m_PvP->SendUpdateWorldState(EP_CGT_N , bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
@@ -421,7 +421,7 @@ bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player *plr)
return false;
}
void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player *plr)
void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player* plr)
{
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
@@ -547,7 +547,7 @@ void OPvPCapturePointEP_PWT::UpdateTowerState()
m_PvP->SendUpdateWorldState(EP_PWT_N , bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
@@ -560,7 +560,7 @@ bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player *plr)
return false;
}
void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player *plr)
void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player* plr)
{
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
@@ -727,7 +727,7 @@ void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data)
}
}
void OutdoorPvPEP::SendRemoveWorldStates(Player *plr)
void OutdoorPvPEP::SendRemoveWorldStates(Player* plr)
{
plr->SendUpdateWorldState(EP_UI_TOWER_COUNT_A, 0);
plr->SendUpdateWorldState(EP_UI_TOWER_COUNT_H, 0);
+2 -2
View File
@@ -319,8 +319,8 @@ class OutdoorPvPEP : public OutdoorPvP
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandlePlayerEnterZone(Player* plr, uint32 zone);
void HandlePlayerLeaveZone(Player* plr, uint32 zone);
bool Update(uint32 diff);
@@ -131,7 +131,7 @@ bool OutdoorPvPHP::Update(uint32 diff)
return changed;
}
void OutdoorPvPHP::SendRemoveWorldStates(Player *plr)
void OutdoorPvPHP::SendRemoveWorldStates(Player* plr)
{
plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A, 0);
plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H, 0);
@@ -301,7 +301,7 @@ void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket &data)
}
}
bool OPvPCapturePointHP::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointHP::HandlePlayerEnter(Player* plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
@@ -314,13 +314,13 @@ bool OPvPCapturePointHP::HandlePlayerEnter(Player *plr)
return false;
}
void OPvPCapturePointHP::HandlePlayerLeave(Player *plr)
void OPvPCapturePointHP::HandlePlayerLeave(Player* plr)
{
plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
}
void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit* killed)
void OutdoorPvPHP::HandleKillImpl(Player* plr, Unit* killed)
{
if (killed->GetTypeId() != TYPEID_PLAYER)
return;
+2 -2
View File
@@ -116,8 +116,8 @@ class OutdoorPvPHP : public OutdoorPvP
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandlePlayerEnterZone(Player* plr, uint32 zone);
void HandlePlayerLeaveZone(Player* plr, uint32 zone);
bool Update(uint32 diff);
@@ -29,7 +29,7 @@ OutdoorPvPNA::OutdoorPvPNA()
m_TypeId = OUTDOOR_PVP_NA;
}
void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit* killed)
void OutdoorPvPNA::HandleKillImpl(Player* plr, Unit* killed)
{
if (killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam())
{
@@ -178,7 +178,7 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
UpdateWyvernRoostWorldState(NA_ROOST_E);
}
bool OPvPCapturePointNA::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointNA::HandlePlayerEnter(Player* plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
@@ -191,7 +191,7 @@ bool OPvPCapturePointNA::HandlePlayerEnter(Player *plr)
return false;
}
void OPvPCapturePointNA::HandlePlayerLeave(Player *plr)
void OPvPCapturePointNA::HandlePlayerLeave(Player* plr)
{
plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
@@ -292,7 +292,7 @@ void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket &data)
data << NA_MAP_HALAA_ALLIANCE << uint32(bool(m_HalaaState & HALAA_A));
}
void OutdoorPvPNA::SendRemoveWorldStates(Player *plr)
void OutdoorPvPNA::SendRemoveWorldStates(Player* plr)
{
plr->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
plr->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
@@ -404,7 +404,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* plr, uint32 spellId, GameObje
return false;
}
int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid)
int32 OPvPCapturePointNA::HandleOpenGo(Player* plr, uint64 guid)
{
int32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
if (retval >= 0)
+4 -4
View File
@@ -270,9 +270,9 @@ class OPvPCapturePointNA : public OPvPCapturePoint
bool HandlePlayerEnter(Player* plr);
void HandlePlayerLeave(Player* plr);
bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
int32 HandleOpenGo(Player *plr, uint64 guid);
int32 HandleOpenGo(Player* plr, uint64 guid);
uint32 GetAliveGuardsCount();
@@ -320,8 +320,8 @@ class OutdoorPvPNA : public OutdoorPvP
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandlePlayerEnterZone(Player* plr, uint32 zone);
void HandlePlayerLeaveZone(Player* plr, uint32 zone);
bool Update(uint32 diff);
@@ -41,7 +41,7 @@ void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data)
data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
}
void OutdoorPvPSI::SendRemoveWorldStates(Player *plr)
void OutdoorPvPSI::SendRemoveWorldStates(Player* plr)
{
plr->SendUpdateWorldState(SI_GATHERED_A, 0);
plr->SendUpdateWorldState(SI_GATHERED_H, 0);
@@ -81,7 +81,7 @@ void OutdoorPvPSI::HandlePlayerLeaveZone(Player* plr, uint32 zone)
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
}
bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
bool OutdoorPvPSI::HandleAreaTrigger(Player* plr, uint32 trigger)
{
switch(trigger)
{
@@ -139,7 +139,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
return false;
}
bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
bool OutdoorPvPSI::HandleDropFlag(Player* plr, uint32 spellId)
{
if (spellId == SI_SILITHYST_FLAG)
{
@@ -211,7 +211,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
return false;
}
bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go)
bool OutdoorPvPSI::HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go)
{
if (!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
return false;
+3 -3
View File
@@ -59,8 +59,8 @@ class OutdoorPvPSI : public OutdoorPvP
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandlePlayerEnterZone(Player* plr, uint32 zone);
void HandlePlayerLeaveZone(Player* plr, uint32 zone);
bool Update(uint32 diff);
@@ -72,7 +72,7 @@ class OutdoorPvPSI : public OutdoorPvP
bool HandleDropFlag(Player* plr, uint32 spellId);
bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject *go);
bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
void UpdateWorldState();
@@ -100,7 +100,7 @@ void OPvPCapturePointTF::UpdateTowerState()
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
}
bool OPvPCapturePointTF::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointTF::HandlePlayerEnter(Player* plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
@@ -113,7 +113,7 @@ bool OPvPCapturePointTF::HandlePlayerEnter(Player *plr)
return false;
}
void OPvPCapturePointTF::HandlePlayerLeave(Player *plr)
void OPvPCapturePointTF::HandlePlayerLeave(Player* plr)
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
+2 -2
View File
@@ -158,8 +158,8 @@ class OutdoorPvPTF : public OutdoorPvP
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandlePlayerEnterZone(Player* plr, uint32 zone);
void HandlePlayerLeaveZone(Player* plr, uint32 zone);
bool Update(uint32 diff);
@@ -52,7 +52,7 @@ void OPvPCapturePointZM_Beacon::UpdateTowerState()
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
}
bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player* plr)
{
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
@@ -65,7 +65,7 @@ bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player *plr)
return false;
}
void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player *plr)
void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player* plr)
{
plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 0);
OPvPCapturePoint::HandlePlayerLeave(plr);
@@ -190,7 +190,7 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
return true;
}
void OutdoorPvPZM::HandleKillImpl(Player *plr, Unit* killed)
void OutdoorPvPZM::HandleKillImpl(Player* plr, Unit* killed)
{
if (killed->GetTypeId() != TYPEID_PLAYER)
return;
@@ -208,7 +208,7 @@ bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
return retval;
}
int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player *plr, uint64 guid)
int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* plr, uint64 guid)
{
int32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
if (retval >= 0)
@@ -340,7 +340,7 @@ bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* plr, Creature* c, GossipMen
return false;
}
bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player *plr, uint64 guid, uint32 /*gossipid*/)
bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* plr, uint64 guid, uint32 /*gossipid*/)
{
std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
if (itr != m_CreatureTypes.end())
@@ -391,7 +391,7 @@ void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data)
}
}
void OutdoorPvPZM::SendRemoveWorldStates(Player *plr)
void OutdoorPvPZM::SendRemoveWorldStates(Player* plr)
{
plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W, 0);
plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W, 0);
+3 -3
View File
@@ -215,7 +215,7 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
void UpdateTowerState();
int32 HandleOpenGo(Player *plr, uint64 guid);
int32 HandleOpenGo(Player* plr, uint64 guid);
void SetBeaconState(uint32 controlling_team); // not good atm
@@ -246,8 +246,8 @@ class OutdoorPvPZM : public OutdoorPvP
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandlePlayerEnterZone(Player* plr, uint32 zone);
void HandlePlayerLeaveZone(Player* plr, uint32 zone);
bool Update(uint32 diff);