Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
This commit is contained in:
@@ -127,7 +127,7 @@ void OPvPCapturePointEP_EWT::UpdateTowerState()
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m_PvP->SendUpdateWorldState(EP_EWT_N , bool(m_TowerState & EP_TS_N));
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}
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bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player *plr)
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bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* plr)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(plr))
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{
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@@ -140,7 +140,7 @@ bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player *plr)
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return false;
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}
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void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player *plr)
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void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player* plr)
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{
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plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
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OPvPCapturePoint::HandlePlayerLeave(plr);
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@@ -276,7 +276,7 @@ void OPvPCapturePointEP_NPT::UpdateTowerState()
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m_PvP->SendUpdateWorldState(EP_NPT_N , bool(m_TowerState & EP_TS_N));
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}
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bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player *plr)
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bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* plr)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(plr))
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{
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@@ -289,7 +289,7 @@ bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player *plr)
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return false;
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}
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void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player *plr)
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void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player* plr)
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{
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plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
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OPvPCapturePoint::HandlePlayerLeave(plr);
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@@ -408,7 +408,7 @@ void OPvPCapturePointEP_CGT::UpdateTowerState()
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m_PvP->SendUpdateWorldState(EP_CGT_N , bool(m_TowerState & EP_TS_N));
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}
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bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player *plr)
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bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* plr)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(plr))
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{
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@@ -421,7 +421,7 @@ bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player *plr)
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return false;
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}
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void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player *plr)
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void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player* plr)
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{
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plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
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OPvPCapturePoint::HandlePlayerLeave(plr);
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@@ -547,7 +547,7 @@ void OPvPCapturePointEP_PWT::UpdateTowerState()
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m_PvP->SendUpdateWorldState(EP_PWT_N , bool(m_TowerState & EP_TS_N));
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}
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bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player *plr)
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bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* plr)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(plr))
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{
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@@ -560,7 +560,7 @@ bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player *plr)
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return false;
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}
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void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player *plr)
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void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player* plr)
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{
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plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
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OPvPCapturePoint::HandlePlayerLeave(plr);
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@@ -727,7 +727,7 @@ void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data)
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}
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}
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void OutdoorPvPEP::SendRemoveWorldStates(Player *plr)
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void OutdoorPvPEP::SendRemoveWorldStates(Player* plr)
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{
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plr->SendUpdateWorldState(EP_UI_TOWER_COUNT_A, 0);
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plr->SendUpdateWorldState(EP_UI_TOWER_COUNT_H, 0);
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@@ -319,8 +319,8 @@ class OutdoorPvPEP : public OutdoorPvP
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandlePlayerEnterZone(Player* plr, uint32 zone);
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void HandlePlayerLeaveZone(Player* plr, uint32 zone);
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bool Update(uint32 diff);
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@@ -131,7 +131,7 @@ bool OutdoorPvPHP::Update(uint32 diff)
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return changed;
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}
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void OutdoorPvPHP::SendRemoveWorldStates(Player *plr)
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void OutdoorPvPHP::SendRemoveWorldStates(Player* plr)
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{
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plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A, 0);
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plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H, 0);
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@@ -301,7 +301,7 @@ void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket &data)
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}
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}
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bool OPvPCapturePointHP::HandlePlayerEnter(Player *plr)
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bool OPvPCapturePointHP::HandlePlayerEnter(Player* plr)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(plr))
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{
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@@ -314,13 +314,13 @@ bool OPvPCapturePointHP::HandlePlayerEnter(Player *plr)
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return false;
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}
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void OPvPCapturePointHP::HandlePlayerLeave(Player *plr)
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void OPvPCapturePointHP::HandlePlayerLeave(Player* plr)
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{
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plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
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OPvPCapturePoint::HandlePlayerLeave(plr);
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}
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void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit* killed)
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void OutdoorPvPHP::HandleKillImpl(Player* plr, Unit* killed)
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{
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if (killed->GetTypeId() != TYPEID_PLAYER)
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return;
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@@ -116,8 +116,8 @@ class OutdoorPvPHP : public OutdoorPvP
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandlePlayerEnterZone(Player* plr, uint32 zone);
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void HandlePlayerLeaveZone(Player* plr, uint32 zone);
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bool Update(uint32 diff);
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@@ -29,7 +29,7 @@ OutdoorPvPNA::OutdoorPvPNA()
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m_TypeId = OUTDOOR_PVP_NA;
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}
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void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit* killed)
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void OutdoorPvPNA::HandleKillImpl(Player* plr, Unit* killed)
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{
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if (killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam())
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{
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@@ -178,7 +178,7 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
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UpdateWyvernRoostWorldState(NA_ROOST_E);
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}
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bool OPvPCapturePointNA::HandlePlayerEnter(Player *plr)
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bool OPvPCapturePointNA::HandlePlayerEnter(Player* plr)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(plr))
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{
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@@ -191,7 +191,7 @@ bool OPvPCapturePointNA::HandlePlayerEnter(Player *plr)
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return false;
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}
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void OPvPCapturePointNA::HandlePlayerLeave(Player *plr)
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void OPvPCapturePointNA::HandlePlayerLeave(Player* plr)
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{
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plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
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OPvPCapturePoint::HandlePlayerLeave(plr);
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@@ -292,7 +292,7 @@ void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket &data)
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data << NA_MAP_HALAA_ALLIANCE << uint32(bool(m_HalaaState & HALAA_A));
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}
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void OutdoorPvPNA::SendRemoveWorldStates(Player *plr)
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void OutdoorPvPNA::SendRemoveWorldStates(Player* plr)
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{
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plr->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
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plr->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
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@@ -404,7 +404,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* plr, uint32 spellId, GameObje
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return false;
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}
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int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid)
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int32 OPvPCapturePointNA::HandleOpenGo(Player* plr, uint64 guid)
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{
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int32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
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if (retval >= 0)
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@@ -270,9 +270,9 @@ class OPvPCapturePointNA : public OPvPCapturePoint
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bool HandlePlayerEnter(Player* plr);
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void HandlePlayerLeave(Player* plr);
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bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
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bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
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int32 HandleOpenGo(Player *plr, uint64 guid);
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int32 HandleOpenGo(Player* plr, uint64 guid);
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uint32 GetAliveGuardsCount();
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@@ -320,8 +320,8 @@ class OutdoorPvPNA : public OutdoorPvP
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandlePlayerEnterZone(Player* plr, uint32 zone);
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void HandlePlayerLeaveZone(Player* plr, uint32 zone);
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bool Update(uint32 diff);
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@@ -41,7 +41,7 @@ void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data)
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data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
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}
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void OutdoorPvPSI::SendRemoveWorldStates(Player *plr)
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void OutdoorPvPSI::SendRemoveWorldStates(Player* plr)
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{
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plr->SendUpdateWorldState(SI_GATHERED_A, 0);
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plr->SendUpdateWorldState(SI_GATHERED_H, 0);
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@@ -81,7 +81,7 @@ void OutdoorPvPSI::HandlePlayerLeaveZone(Player* plr, uint32 zone)
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OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
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}
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bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
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bool OutdoorPvPSI::HandleAreaTrigger(Player* plr, uint32 trigger)
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{
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switch(trigger)
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{
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@@ -139,7 +139,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
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return false;
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}
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bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
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bool OutdoorPvPSI::HandleDropFlag(Player* plr, uint32 spellId)
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{
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if (spellId == SI_SILITHYST_FLAG)
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{
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@@ -211,7 +211,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
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return false;
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}
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bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go)
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bool OutdoorPvPSI::HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go)
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{
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if (!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
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return false;
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@@ -59,8 +59,8 @@ class OutdoorPvPSI : public OutdoorPvP
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandlePlayerEnterZone(Player* plr, uint32 zone);
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void HandlePlayerLeaveZone(Player* plr, uint32 zone);
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bool Update(uint32 diff);
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@@ -72,7 +72,7 @@ class OutdoorPvPSI : public OutdoorPvP
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bool HandleDropFlag(Player* plr, uint32 spellId);
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bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject *go);
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bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
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void UpdateWorldState();
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@@ -100,7 +100,7 @@ void OPvPCapturePointTF::UpdateTowerState()
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m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
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}
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bool OPvPCapturePointTF::HandlePlayerEnter(Player *plr)
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bool OPvPCapturePointTF::HandlePlayerEnter(Player* plr)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(plr))
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{
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@@ -113,7 +113,7 @@ bool OPvPCapturePointTF::HandlePlayerEnter(Player *plr)
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return false;
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}
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void OPvPCapturePointTF::HandlePlayerLeave(Player *plr)
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void OPvPCapturePointTF::HandlePlayerLeave(Player* plr)
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{
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plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
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OPvPCapturePoint::HandlePlayerLeave(plr);
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@@ -158,8 +158,8 @@ class OutdoorPvPTF : public OutdoorPvP
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandlePlayerEnterZone(Player* plr, uint32 zone);
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void HandlePlayerLeaveZone(Player* plr, uint32 zone);
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bool Update(uint32 diff);
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@@ -52,7 +52,7 @@ void OPvPCapturePointZM_Beacon::UpdateTowerState()
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m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
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}
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bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player *plr)
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bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player* plr)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(plr))
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{
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@@ -65,7 +65,7 @@ bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player *plr)
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return false;
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}
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void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player *plr)
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void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player* plr)
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{
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plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 0);
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OPvPCapturePoint::HandlePlayerLeave(plr);
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@@ -190,7 +190,7 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
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return true;
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}
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void OutdoorPvPZM::HandleKillImpl(Player *plr, Unit* killed)
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void OutdoorPvPZM::HandleKillImpl(Player* plr, Unit* killed)
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{
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if (killed->GetTypeId() != TYPEID_PLAYER)
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return;
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@@ -208,7 +208,7 @@ bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
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return retval;
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}
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int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player *plr, uint64 guid)
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int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* plr, uint64 guid)
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{
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int32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
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if (retval >= 0)
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@@ -340,7 +340,7 @@ bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* plr, Creature* c, GossipMen
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return false;
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}
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bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player *plr, uint64 guid, uint32 /*gossipid*/)
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bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* plr, uint64 guid, uint32 /*gossipid*/)
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{
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std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
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if (itr != m_CreatureTypes.end())
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@@ -391,7 +391,7 @@ void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data)
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}
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}
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void OutdoorPvPZM::SendRemoveWorldStates(Player *plr)
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void OutdoorPvPZM::SendRemoveWorldStates(Player* plr)
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{
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plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W, 0);
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plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W, 0);
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@@ -215,7 +215,7 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
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void UpdateTowerState();
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int32 HandleOpenGo(Player *plr, uint64 guid);
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int32 HandleOpenGo(Player* plr, uint64 guid);
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void SetBeaconState(uint32 controlling_team); // not good atm
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@@ -246,8 +246,8 @@ class OutdoorPvPZM : public OutdoorPvP
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandlePlayerEnterZone(Player* plr, uint32 zone);
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void HandlePlayerLeaveZone(Player* plr, uint32 zone);
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bool Update(uint32 diff);
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