Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -99,7 +99,7 @@ class boss_emalon : public CreatureScript
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{
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for (std::list<uint64>::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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{
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Creature *minion = Unit::GetCreature(*me, *itr);
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Creature* minion = Unit::GetCreature(*me, *itr);
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if (minion && minion->isAlive() && !minion->getVictim() && minion->AI())
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minion->AI()->AttackStart(who);
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}
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@@ -208,7 +208,7 @@ class mob_tempest_minion : public CreatureScript
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DoZoneInCombat();
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events.ScheduleEvent(EVENT_SHOCK, 20000);
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if (Creature *pEmalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
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if (Creature* pEmalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
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{
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if (!pEmalon->getVictim() && pEmalon->AI())
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pEmalon->AI()->AttackStart(who);
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