Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
@@ -99,7 +99,7 @@ class boss_emalon : public CreatureScript
{
for (std::list<uint64>::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
Creature *minion = Unit::GetCreature(*me, *itr);
Creature* minion = Unit::GetCreature(*me, *itr);
if (minion && minion->isAlive() && !minion->getVictim() && minion->AI())
minion->AI()->AttackStart(who);
}
@@ -208,7 +208,7 @@ class mob_tempest_minion : public CreatureScript
DoZoneInCombat();
events.ScheduleEvent(EVENT_SHOCK, 20000);
if (Creature *pEmalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
if (Creature* pEmalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
{
if (!pEmalon->getVictim() && pEmalon->AI())
pEmalon->AI()->AttackStart(who);