Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
@@ -235,7 +235,7 @@ class mob_chaotic_rift : public CreatureScript
if (uiSummonCrazedManaWraithTimer <= diff)
{
if (Creature* Wraith = me->SummonCreature(MOB_CRAZED_MANA_WRAITH, me->GetPositionX() + 1, me->GetPositionY() + 1, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
Wraith->AI()->AttackStart(pTarget);
Creature* Anomalus = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ANOMALUS));
if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD))
@@ -61,7 +61,7 @@ public:
struct boss_keristraszaAI : public ScriptedAI
{
boss_keristraszaAI(Creature *c) : ScriptedAI(c)
boss_keristraszaAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -125,7 +125,7 @@ public:
auiContainmentSphereGUIDs[1] = pInstance->GetData64(ORMOROKS_CONTAINMET_SPHERE);
auiContainmentSphereGUIDs[2] = pInstance->GetData64(TELESTRAS_CONTAINMET_SPHERE);
GameObject *ContainmentSpheres[DATA_CONTAINMENT_SPHERES];
GameObject* ContainmentSpheres[DATA_CONTAINMENT_SPHERES];
for (uint8 i = 0; i < DATA_CONTAINMENT_SPHERES; ++i)
{
@@ -192,7 +192,7 @@ public:
DoScriptText(SAY_CRYSTAL_NOVA, me);
if (IsHeroic())
DoCast(me, SPELL_CRYSTALIZE);
else if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
else if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(pTarget, SPELL_CRYSTAL_CHAINS);
uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILLISECONDS, 11*IN_MILLISECONDS);
} else uiCrystalChainsCrystalizeTimer -= diff;
@@ -208,11 +208,11 @@ class containment_sphere : public GameObjectScript
public:
containment_sphere() : GameObjectScript("containment_sphere") { }
bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGO)
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
Creature *pKeristrasza = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_KERISTRASZA) : 0);
Creature* pKeristrasza = Unit::GetCreature(*pGO, pInstance ? pInstance->GetData64(DATA_KERISTRASZA) : 0);
if (pKeristrasza && pKeristrasza->isAlive())
{
// maybe these are hacks :(
@@ -184,14 +184,14 @@ public:
break;
}
}
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
Summoned->AI()->AttackStart(pTarget);
return Summoned->GetGUID();
}
return 0;
}
void SummonedCreatureDespawn(Creature *summon)
void SummonedCreatureDespawn(Creature* summon)
{
if (summon->isAlive())
return;
@@ -303,7 +303,7 @@ public:
if (uiIceNovaTimer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(pTarget, SPELL_ICE_NOVA, false);
uiCooldown = 1500;
@@ -313,7 +313,7 @@ public:
if (uiGravityWellTimer <= diff)
{
if (Unit *pTarget = me->getVictim())
if (Unit* pTarget = me->getVictim())
{
DoCast(pTarget, SPELL_GRAVITY_WELL);
uiCooldown = 6*IN_MILLISECONDS;
@@ -323,7 +323,7 @@ public:
if (uiFireBombTimer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(pTarget, SPELL_FIREBOMB, false);
uiCooldown = 2*IN_MILLISECONDS;
@@ -61,7 +61,7 @@ public:
struct boss_ormorokAI : public ScriptedAI
{
boss_ormorokAI(Creature *c) : ScriptedAI(c)
boss_ormorokAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -181,7 +181,7 @@ public:
Creature* Crystalline_Tangler = me->SummonCreature(MOB_CRYSTALLINE_TANGLER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
if (Crystalline_Tangler)
{
Unit *pTarget = NULL;
Unit* pTarget = NULL;
uint8 Healer = 0;
for (uint8 j = 1; j <= 4; j++)
{
@@ -234,7 +234,7 @@ public:
struct mob_crystal_spikeAI : public Scripted_NoMovementAI
{
mob_crystal_spikeAI(Creature *c) : Scripted_NoMovementAI(c)
mob_crystal_spikeAI(Creature* c) : Scripted_NoMovementAI(c)
{
}
@@ -277,7 +277,7 @@ public:
struct mob_crystalline_tanglerAI : public ScriptedAI
{
mob_crystalline_tanglerAI(Creature *c) : ScriptedAI(c) {}
mob_crystalline_tanglerAI(Creature* c) : ScriptedAI(c) {}
uint32 uiRootsTimer;
@@ -49,7 +49,7 @@ public:
struct boss_commander_kolurgAI : public ScriptedAI
{
boss_commander_kolurgAI(Creature *c) : ScriptedAI(c) {}
boss_commander_kolurgAI(Creature* c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
@@ -49,7 +49,7 @@ public:
struct boss_commander_stoutbeardAI : public ScriptedAI
{
boss_commander_stoutbeardAI(Creature *c) : ScriptedAI(c) {}
boss_commander_stoutbeardAI(Creature* c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* /*who*/)