Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -58,7 +58,7 @@ public:
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struct mob_aquementasAI : public ScriptedAI
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{
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mob_aquementasAI(Creature *c) : ScriptedAI(c) {}
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mob_aquementasAI(Creature* c) : ScriptedAI(c) {}
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uint32 SendItem_Timer;
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uint32 SwitchFaction_Timer;
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@@ -86,7 +86,7 @@ public:
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!CAST_PLR(receiver)->HasItemCount(11522, 1, true))
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{
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ItemPosCountVec dest;
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uint8 msg = CAST_PLR(receiver)->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, false);
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uint8 msg = CAST_PLR(receiver)->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, NULL);
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if (msg == EQUIP_ERR_OK)
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CAST_PLR(receiver)->StoreNewItem(dest, 11522, 1, true);
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}
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@@ -170,11 +170,11 @@ public:
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struct npc_custodian_of_timeAI : public npc_escortAI
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{
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npc_custodian_of_timeAI(Creature *c) : npc_escortAI(c) {}
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npc_custodian_of_timeAI(Creature* c) : npc_escortAI(c) {}
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void WaypointReached(uint32 i)
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{
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Player *pPlayer = GetPlayerForEscort();
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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@@ -206,7 +206,7 @@ public:
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}
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}
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void MoveInLineOfSight(Unit *who)
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void MoveInLineOfSight(Unit* who)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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@@ -426,7 +426,7 @@ public:
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struct npc_OOX17AI : public npc_escortAI
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{
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npc_OOX17AI(Creature *c) : npc_escortAI(c) {}
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npc_OOX17AI(Creature* c) : npc_escortAI(c) {}
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void WaypointReached(uint32 i)
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{
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@@ -541,7 +541,7 @@ public:
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TortaGUID = 0;
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}
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void MoveInLineOfSight(Unit *pWho)
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void MoveInLineOfSight(Unit* pWho)
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{
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FollowerAI::MoveInLineOfSight(pWho);
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@@ -583,7 +583,7 @@ public:
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{
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m_uiPostEventTimer = 5000;
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Unit *pTorta = Unit::GetUnit(*me, TortaGUID);
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Unit* pTorta = Unit::GetUnit(*me, TortaGUID);
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if (!pTorta || !pTorta->isAlive())
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{
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//something happened, so just complete
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