Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -296,7 +296,7 @@ public:
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struct npc_clintar_spiritAI : public npc_escortAI
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{
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public:
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npc_clintar_spiritAI(Creature *c) : npc_escortAI(c) {}
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npc_clintar_spiritAI(Creature* c) : npc_escortAI(c) {}
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uint32 Step;
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uint32 CurrWP;
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@@ -464,7 +464,7 @@ public:
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{
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case 0:
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{
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Creature *mob = me->SummonCreature(ASPECT_RAVEN, ASPECT_RAVEN_SUMMON_X, ASPECT_RAVEN_SUMMON_Y, ASPECT_RAVEN_SUMMON_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);
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Creature* mob = me->SummonCreature(ASPECT_RAVEN, ASPECT_RAVEN_SUMMON_X, ASPECT_RAVEN_SUMMON_Y, ASPECT_RAVEN_SUMMON_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);
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if (mob)
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{
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mob->AddThreat(me, 10000.0f);
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@@ -563,7 +563,7 @@ public:
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{
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if (quest->GetQuestId() == 10965)
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{
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Creature *clintar_spirit = pCreature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
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Creature* clintar_spirit = pCreature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
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if (clintar_spirit)
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CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(pPlayer);
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}
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