Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
+6 -6
View File
@@ -50,7 +50,7 @@ public:
struct mobs_spitelashesAI : public ScriptedAI
{
mobs_spitelashesAI(Creature *c) : ScriptedAI(c) {}
mobs_spitelashesAI(Creature* c) : ScriptedAI(c) {}
uint32 morphtimer;
bool spellhit;
@@ -63,7 +63,7 @@ public:
void EnterCombat(Unit* /*who*/) { }
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
void SpellHit(Unit* Hitter, const SpellEntry *Spellkind)
{
if (!spellhit &&
Hitter->GetTypeId() == TYPEID_PLAYER &&
@@ -296,7 +296,7 @@ public:
struct mob_rizzle_sprysprocketAI : public ScriptedAI
{
mob_rizzle_sprysprocketAI(Creature *c) : ScriptedAI(c) {}
mob_rizzle_sprysprocketAI(Creature* c) : ScriptedAI(c) {}
uint32 spellEscape_Timer;
uint32 Teleport_Timer;
@@ -422,7 +422,7 @@ public:
sWorld->SendServerMessage(SERVER_MSG_STRING, text, pPlayer);
}
void AttackStart(Unit *who)
void AttackStart(Unit* who)
{
if (!who || PlayerGUID)
return;
@@ -470,7 +470,7 @@ public:
struct mob_depth_chargeAI : public ScriptedAI
{
mob_depth_chargeAI(Creature *c) : ScriptedAI(c) {}
mob_depth_chargeAI(Creature* c) : ScriptedAI(c) {}
bool we_must_die;
uint32 must_die_timer;
@@ -495,7 +495,7 @@ public:
return;
}
void MoveInLineOfSight(Unit *who)
void MoveInLineOfSight(Unit* who)
{
if (!who)
return;