Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -50,7 +50,7 @@ public:
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struct mobs_spitelashesAI : public ScriptedAI
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{
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mobs_spitelashesAI(Creature *c) : ScriptedAI(c) {}
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mobs_spitelashesAI(Creature* c) : ScriptedAI(c) {}
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uint32 morphtimer;
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bool spellhit;
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@@ -63,7 +63,7 @@ public:
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void EnterCombat(Unit* /*who*/) { }
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void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
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void SpellHit(Unit* Hitter, const SpellEntry *Spellkind)
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{
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if (!spellhit &&
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Hitter->GetTypeId() == TYPEID_PLAYER &&
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@@ -296,7 +296,7 @@ public:
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struct mob_rizzle_sprysprocketAI : public ScriptedAI
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{
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mob_rizzle_sprysprocketAI(Creature *c) : ScriptedAI(c) {}
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mob_rizzle_sprysprocketAI(Creature* c) : ScriptedAI(c) {}
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uint32 spellEscape_Timer;
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uint32 Teleport_Timer;
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@@ -422,7 +422,7 @@ public:
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sWorld->SendServerMessage(SERVER_MSG_STRING, text, pPlayer);
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}
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void AttackStart(Unit *who)
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void AttackStart(Unit* who)
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{
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if (!who || PlayerGUID)
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return;
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@@ -470,7 +470,7 @@ public:
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struct mob_depth_chargeAI : public ScriptedAI
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{
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mob_depth_chargeAI(Creature *c) : ScriptedAI(c) {}
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mob_depth_chargeAI(Creature* c) : ScriptedAI(c) {}
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bool we_must_die;
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uint32 must_die_timer;
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@@ -495,7 +495,7 @@ public:
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return;
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}
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void MoveInLineOfSight(Unit *who)
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void MoveInLineOfSight(Unit* who)
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{
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if (!who)
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return;
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