Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -37,7 +37,7 @@ class go_blackfathom_altar : public GameObjectScript
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public:
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go_blackfathom_altar() : GameObjectScript("go_blackfathom_altar") { }
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGo*/)
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bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
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{
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if (!pPlayer->HasAura(SPELL_BLESSING_OF_BLACKFATHOM))
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pPlayer->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, pPlayer);
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@@ -36,7 +36,7 @@ public:
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struct boss_aku_maiAI : public ScriptedAI
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{
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boss_aku_maiAI(Creature *c) : ScriptedAI(c)
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boss_aku_maiAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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}
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@@ -35,7 +35,7 @@ public:
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struct boss_gelihastAI : public ScriptedAI
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{
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boss_gelihastAI(Creature *c) : ScriptedAI(c)
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boss_gelihastAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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}
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@@ -44,7 +44,7 @@ public:
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struct boss_kelrisAI : public ScriptedAI
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{
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boss_kelrisAI(Creature *c) : ScriptedAI(c)
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boss_kelrisAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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}
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@@ -89,7 +89,7 @@ public:
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if (uiSleepTimer < diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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DoScriptText(SAY_SLEEP, me);
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DoCast(pTarget, SPELL_SLEEP);
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