Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -168,7 +168,7 @@ public:
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struct npc_the_scourge_cauldronAI : public ScriptedAI
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{
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npc_the_scourge_cauldronAI(Creature *c) : ScriptedAI(c) {}
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npc_the_scourge_cauldronAI(Creature* c) : ScriptedAI(c) {}
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void Reset() {}
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@@ -184,7 +184,7 @@ public:
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me->SetRespawnDelay(600);
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}
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void MoveInLineOfSight(Unit *who)
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void MoveInLineOfSight(Unit* who)
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{
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if (!who || who->GetTypeId() != TYPEID_PLAYER)
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return;
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@@ -253,7 +253,7 @@ public:
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struct npc_andorhal_towerAI : public Scripted_NoMovementAI
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{
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npc_andorhal_towerAI(Creature *c) : Scripted_NoMovementAI(c) {}
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npc_andorhal_towerAI(Creature* c) : Scripted_NoMovementAI(c) {}
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void MoveInLineOfSight(Unit* pWho)
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{
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