Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -88,7 +88,7 @@ public:
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struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
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{
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npc_lady_sylvanas_windrunnerAI(Creature *c) : ScriptedAI(c) {}
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npc_lady_sylvanas_windrunnerAI(Creature* c) : ScriptedAI(c) {}
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uint32 LamentEvent_Timer;
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bool LamentEvent;
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@@ -103,11 +103,11 @@ public:
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void EnterCombat(Unit* /*who*/) {}
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void JustSummoned(Creature *summoned)
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void JustSummoned(Creature* summoned)
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{
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if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
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{
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if (Unit *pTarget = Unit::GetUnit(*summoned, targetGUID))
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if (Unit* pTarget = Unit::GetUnit(*summoned, targetGUID))
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{
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pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0);
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pTarget->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
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@@ -162,7 +162,7 @@ public:
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struct npc_highborne_lamenterAI : public ScriptedAI
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{
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npc_highborne_lamenterAI(Creature *c) : ScriptedAI(c) {}
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npc_highborne_lamenterAI(Creature* c) : ScriptedAI(c) {}
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uint32 EventMove_Timer;
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uint32 EventCast_Timer;
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