Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
@@ -88,7 +88,7 @@ public:
struct npc_prospector_anvilwardAI : public npc_escortAI
{
// CreatureAI functions
npc_prospector_anvilwardAI(Creature *c) : npc_escortAI(c) {}
npc_prospector_anvilwardAI(Creature* c) : npc_escortAI(c) {}
// Pure Virtual Functions
void WaypointReached(uint32 i)
@@ -259,7 +259,7 @@ public:
me->setFaction(FACTION_HOSTILE);
questPhase = 0;
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
me->AddThreat(pTarget, 5000000.0f);
AttackStart(pTarget);
@@ -379,7 +379,7 @@ public:
struct master_kelerun_bloodmournAI : public ScriptedAI
{
master_kelerun_bloodmournAI(Creature *c) : ScriptedAI(c) {}
master_kelerun_bloodmournAI(Creature* c) : ScriptedAI(c) {}
uint8 questPhase;
uint8 paladinPhase;
@@ -456,7 +456,7 @@ public:
{ // no player check, quest can be finished as group, so no complex PlayerGUID/group search code
for (uint8 i = 0; i < 4; ++i)
if (Creature *pSummoned = DoSpawnCreature(PaladinEntry[i], SpawnPosition[i].x, SpawnPosition[i].y, SpawnPosition[i].z, SpawnPosition[i].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000))
if (Creature* pSummoned = DoSpawnCreature(PaladinEntry[i], SpawnPosition[i].x, SpawnPosition[i].y, SpawnPosition[i].z, SpawnPosition[i].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000))
paladinGuid[i] = pSummoned->GetGUID();
timer = OFFSET_NEXT_ATTACK;
@@ -485,7 +485,7 @@ void npc_second_trial_paladin::npc_secondTrialAI::JustDied(Unit* Killer)
{
if (Killer->GetTypeId() == TYPEID_PLAYER)
{
if (Creature *pSummoner = Unit::GetCreature((*me), summonerGuid))
if (Creature* pSummoner = Unit::GetCreature((*me), summonerGuid))
CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, pSummoner->AI())->SecondTrialKill();
// last kill quest complete for group
@@ -508,7 +508,7 @@ public:
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
{
// find spawn :: master_kelerun_bloodmourn
if (Creature *pCreature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f))
if (Creature* pCreature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f))
CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, pCreature->AI())->StartEvent();
return true;
@@ -563,7 +563,7 @@ public:
void EnterCombat(Unit* /*who*/){}
void JustSummoned(Creature *summoned)
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
Summons.Summon(summoned);
@@ -668,7 +668,7 @@ public:
}
}
void JustSummoned(Creature *summoned)
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}