Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -88,7 +88,7 @@ public:
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struct npc_prospector_anvilwardAI : public npc_escortAI
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{
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// CreatureAI functions
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npc_prospector_anvilwardAI(Creature *c) : npc_escortAI(c) {}
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npc_prospector_anvilwardAI(Creature* c) : npc_escortAI(c) {}
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// Pure Virtual Functions
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void WaypointReached(uint32 i)
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@@ -259,7 +259,7 @@ public:
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me->setFaction(FACTION_HOSTILE);
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questPhase = 0;
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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me->AddThreat(pTarget, 5000000.0f);
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AttackStart(pTarget);
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@@ -379,7 +379,7 @@ public:
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struct master_kelerun_bloodmournAI : public ScriptedAI
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{
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master_kelerun_bloodmournAI(Creature *c) : ScriptedAI(c) {}
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master_kelerun_bloodmournAI(Creature* c) : ScriptedAI(c) {}
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uint8 questPhase;
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uint8 paladinPhase;
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@@ -456,7 +456,7 @@ public:
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{ // no player check, quest can be finished as group, so no complex PlayerGUID/group search code
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for (uint8 i = 0; i < 4; ++i)
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if (Creature *pSummoned = DoSpawnCreature(PaladinEntry[i], SpawnPosition[i].x, SpawnPosition[i].y, SpawnPosition[i].z, SpawnPosition[i].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000))
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if (Creature* pSummoned = DoSpawnCreature(PaladinEntry[i], SpawnPosition[i].x, SpawnPosition[i].y, SpawnPosition[i].z, SpawnPosition[i].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000))
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paladinGuid[i] = pSummoned->GetGUID();
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timer = OFFSET_NEXT_ATTACK;
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@@ -485,7 +485,7 @@ void npc_second_trial_paladin::npc_secondTrialAI::JustDied(Unit* Killer)
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{
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if (Killer->GetTypeId() == TYPEID_PLAYER)
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{
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if (Creature *pSummoner = Unit::GetCreature((*me), summonerGuid))
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if (Creature* pSummoner = Unit::GetCreature((*me), summonerGuid))
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CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, pSummoner->AI())->SecondTrialKill();
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// last kill quest complete for group
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@@ -508,7 +508,7 @@ public:
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
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{
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// find spawn :: master_kelerun_bloodmourn
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if (Creature *pCreature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f))
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if (Creature* pCreature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f))
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CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, pCreature->AI())->StartEvent();
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return true;
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@@ -563,7 +563,7 @@ public:
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void EnterCombat(Unit* /*who*/){}
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void JustSummoned(Creature *summoned)
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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Summons.Summon(summoned);
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@@ -668,7 +668,7 @@ public:
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}
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}
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void JustSummoned(Creature *summoned)
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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