Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -127,11 +127,11 @@ public:
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struct npc_ragged_johnAI : public ScriptedAI
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{
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npc_ragged_johnAI(Creature *c) : ScriptedAI(c) {}
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npc_ragged_johnAI(Creature* c) : ScriptedAI(c) {}
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void Reset() {}
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void MoveInLineOfSight(Unit *who)
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void MoveInLineOfSight(Unit* who)
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{
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if (who->HasAura(16468))
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{
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