Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -45,7 +45,7 @@ public:
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struct boss_kruulAI : public ScriptedAI
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{
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boss_kruulAI(Creature *c) : ScriptedAI(c) {}
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boss_kruulAI(Creature* c) : ScriptedAI(c) {}
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uint32 ShadowVolley_Timer;
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uint32 Cleave_Timer;
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@@ -78,7 +78,7 @@ public:
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void SummonHounds(Unit* pVictim)
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{
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if (Creature *Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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if (Creature* Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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Hound->AI()->AttackStart(pVictim);
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}
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