Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
@@ -45,7 +45,7 @@ public:
struct boss_kruulAI : public ScriptedAI
{
boss_kruulAI(Creature *c) : ScriptedAI(c) {}
boss_kruulAI(Creature* c) : ScriptedAI(c) {}
uint32 ShadowVolley_Timer;
uint32 Cleave_Timer;
@@ -78,7 +78,7 @@ public:
void SummonHounds(Unit* pVictim)
{
if (Creature *Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
if (Creature* Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
Hound->AI()->AttackStart(pVictim);
}