Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -91,7 +91,7 @@ class npc_forest_frog : public CreatureScript
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}
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}
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void SpellHit(Unit *caster, const SpellEntry *spell)
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void SpellHit(Unit* caster, const SpellEntry *spell)
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{
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if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == ENTRY_FOREST_FROG)
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{
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@@ -128,7 +128,7 @@ class npc_zulaman_hostage : public CreatureScript
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struct npc_zulaman_hostageAI : public ScriptedAI
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{
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npc_zulaman_hostageAI(Creature *c) : ScriptedAI(c) {IsLoot = false;}
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npc_zulaman_hostageAI(Creature* c) : ScriptedAI(c) {IsLoot = false;}
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bool IsLoot;
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uint64 PlayerGUID;
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void Reset() {}
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