Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp-
2011-06-30 14:24:56 +02:00
parent d12bb4a657
commit 6fd41ae50e
372 changed files with 1974 additions and 1968 deletions
@@ -58,7 +58,7 @@ class mob_av_marshal_or_warmaster : public CreatureScript
struct mob_av_marshal_or_warmasterAI : public ScriptedAI
{
mob_av_marshal_or_warmasterAI(Creature *c) : ScriptedAI(c) {}
mob_av_marshal_or_warmasterAI(Creature* c) : ScriptedAI(c) {}
uint32 uiChargeTimer;
uint32 uiCleaveTimer;
@@ -48,7 +48,7 @@ public:
struct mob_water_elementalAI : public ScriptedAI
{
mob_water_elementalAI(Creature *c) : ScriptedAI(c) {}
mob_water_elementalAI(Creature* c) : ScriptedAI(c) {}
uint32 uiWaterBoltTimer;
uint64 uiBalindaGUID;
@@ -74,7 +74,7 @@ public:
// check if creature is not outside of building
if (uiResetTimer < diff)
{
if (Creature *pBalinda = Unit::GetCreature(*me, uiBalindaGUID))
if (Creature* pBalinda = Unit::GetCreature(*me, uiBalindaGUID))
if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
uiResetTimer = 5*IN_MILLISECONDS;
@@ -84,7 +84,7 @@ public:
}
};
CreatureAI *GetAI(Creature *creature) const
CreatureAI *GetAI(Creature* creature) const
{
return new mob_water_elementalAI(creature);
}
@@ -97,7 +97,7 @@ public:
struct boss_balindaAI : public ScriptedAI
{
boss_balindaAI(Creature *c) : ScriptedAI(c), Summons(me) {}
boss_balindaAI(Creature* c) : ScriptedAI(c), Summons(me) {}
uint32 uiArcaneExplosionTimer;
uint32 uiConeOfColdTimer;
@@ -194,7 +194,7 @@ public:
}
};
CreatureAI *GetAI(Creature *creature) const
CreatureAI *GetAI(Creature* creature) const
{
return new boss_balindaAI(creature);
}
@@ -48,7 +48,7 @@ public:
struct boss_drektharAI : public ScriptedAI
{
boss_drektharAI(Creature *c) : ScriptedAI(c) {}
boss_drektharAI(Creature* c) : ScriptedAI(c) {}
uint32 uiWhirlwindTimer;
uint32 uiWhirlwind2Timer;
@@ -128,7 +128,7 @@ public:
}
};
CreatureAI *GetAI(Creature *creature) const
CreatureAI *GetAI(Creature* creature) const
{
return new boss_drektharAI(creature);
}
@@ -39,7 +39,7 @@ public:
struct boss_galvangarAI : public ScriptedAI
{
boss_galvangarAI(Creature *c) : ScriptedAI(c) {}
boss_galvangarAI(Creature* c) : ScriptedAI(c) {}
uint32 uiCleaveTimer;
uint32 uiFrighteningShoutTimer;
@@ -118,7 +118,7 @@ public:
}
};
CreatureAI *GetAI(Creature *creature) const
CreatureAI *GetAI(Creature* creature) const
{
return new boss_galvangarAI(creature);
}
@@ -46,7 +46,7 @@ public:
struct boss_vanndarAI : public ScriptedAI
{
boss_vanndarAI(Creature *c) : ScriptedAI(c) {}
boss_vanndarAI(Creature* c) : ScriptedAI(c) {}
uint32 uiAvatarTimer;
uint32 uiThunderclapTimer;
@@ -118,7 +118,7 @@ public:
}
};
CreatureAI *GetAI(Creature *creature) const
CreatureAI *GetAI(Creature* creature) const
{
return new boss_vanndarAI(creature);
}