Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
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@@ -249,7 +249,7 @@ public:
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, const char* /*args*/)
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{
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Unit *unit = handler->getSelectedUnit();
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Unit* unit = handler->getSelectedUnit();
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Player* player = NULL;
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if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
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player = handler->GetSession()->GetPlayer();
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@@ -320,7 +320,7 @@ public:
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}
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else if (type == "appgoguid")
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{
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GameObject *obj = handler->GetNearbyGameObject();
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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@@ -332,7 +332,7 @@ public:
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}
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else if (type == "goguid")
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{
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GameObject *obj = handler->GetNearbyGameObject();
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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@@ -489,7 +489,7 @@ public:
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if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
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continue;
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if (Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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{
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if (Bag* bag = item->ToBag())
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{
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@@ -509,7 +509,7 @@ public:
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std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
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for (size_t i = 0; i < updateQueue.size(); ++i)
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{
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Item *item = updateQueue[i];
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Item* item = updateQueue[i];
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if (!item) continue;
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Bag *container = item->GetContainer();
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@@ -539,7 +539,7 @@ public:
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if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
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continue;
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Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (!item) continue;
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if (item->GetSlot() != i)
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@@ -651,7 +651,7 @@ public:
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for (size_t i = 0; i < updateQueue.size(); ++i)
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{
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Item *item = updateQueue[i];
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Item* item = updateQueue[i];
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if (!item) continue;
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if (item->GetOwnerGUID() != player->GetGUID())
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@@ -667,7 +667,7 @@ public:
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}
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if (item->GetState() == ITEM_REMOVED) continue;
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Item *test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
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Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
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if (test == NULL)
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{
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@@ -784,7 +784,7 @@ public:
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handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
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else
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{
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Creature *passenger = NULL;
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Creature* passenger = NULL;
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Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
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Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
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handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher);
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@@ -828,7 +828,7 @@ public:
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if (!ve)
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return false;
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Creature *v = new Creature;
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Creature* v = new Creature;
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Map *map = handler->GetSession()->GetPlayer()->GetMap();
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@@ -877,7 +877,7 @@ public:
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uint32 guid = (uint32)atoi(e);
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uint32 index = (uint32)atoi(f);
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Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
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Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
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if (!i)
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return false;
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@@ -908,7 +908,7 @@ public:
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uint32 index = (uint32)atoi(f);
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uint32 value = (uint32)atoi(g);
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Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
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Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
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if (!i)
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return false;
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@@ -932,7 +932,7 @@ public:
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uint32 guid = (uint32)atoi(e);
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Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
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Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
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if (!i)
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return false;
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