Core: use enum InventoryResult as return type for functions working with player items.

Original patch by TOM_RUS.
This commit is contained in:
Azazel
2011-04-29 16:48:15 +06:00
parent e1647aaa29
commit 6fb2bf4224
22 changed files with 164 additions and 191 deletions
+3 -2
View File
@@ -105,12 +105,13 @@ public:
{
ItemPosCountVec dest;
uint32 itemId = 23614;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
if (msg == EQUIP_ERR_OK)
{
if (Item* item = pPlayer->StoreNewItem(dest, itemId, true))
pPlayer->SendNewItem(item, 1, false, true);
} else
}
else
pPlayer->SendEquipError(msg, NULL, NULL, itemId);
}
}