Core: use enum InventoryResult as return type for functions working with player items.

Original patch by TOM_RUS.
This commit is contained in:
Azazel
2011-04-29 16:48:15 +06:00
parent e1647aaa29
commit 6fb2bf4224
22 changed files with 164 additions and 191 deletions
@@ -6315,7 +6315,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mo
uint32 count = m_amount;
ItemPosCountVec dest;
uint8 msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellProto()->EffectItemType[m_effIndex], count, &noSpaceForCount);
InventoryResult msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellProto()->EffectItemType[m_effIndex], count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
{
count-=noSpaceForCount;
+2 -2
View File
@@ -6092,7 +6092,7 @@ SpellCastResult Spell::CheckItems()
if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
{
ItemPosCountVec dest;
uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1);
InventoryResult msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1);
if (msg != EQUIP_ERR_OK)
{
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(m_spellInfo->EffectItemType[i]);
@@ -6127,7 +6127,7 @@ SpellCastResult Spell::CheckItems()
if (m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)
return SPELL_FAILED_TOTEM_CATEGORY;
ItemPosCountVec dest;
uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1);
InventoryResult msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1);
if (msg != EQUIP_ERR_OK)
{
p_caster->SendEquipError(msg, NULL, NULL, m_spellInfo->EffectItemType[i]);
+2 -2
View File
@@ -2431,7 +2431,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space);
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space);
if (msg != EQUIP_ERR_OK)
{
// convert to possible store amount
@@ -2897,7 +2897,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
if (player->IsInventoryPos(pos))
{
ItemPosCountVec dest;
uint8 msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
InventoryResult msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);