Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
This commit is contained in:
@@ -506,7 +506,7 @@ private:
|
||||
// Defines if player has rights to withdraw item from container
|
||||
virtual bool HasWithdrawRights(MoveItemData* /*pOther*/) const { return true; }
|
||||
// Checks if container can store specified item
|
||||
uint8 CanStore(Item* pItem, bool swap, bool sendError);
|
||||
bool CanStore(Item* pItem, bool swap, bool sendError);
|
||||
// Clones stored item
|
||||
bool CloneItem(uint32 count);
|
||||
// Remove item from container (if splited update items fields)
|
||||
@@ -524,7 +524,7 @@ private:
|
||||
uint8 GetContainer() const { return m_container; }
|
||||
uint8 GetSlotId() const { return m_slotId; }
|
||||
protected:
|
||||
virtual uint8 _CanStore(Item* pItem, bool swap) = 0;
|
||||
virtual InventoryResult _CanStore(Item* pItem, bool swap) = 0;
|
||||
|
||||
Guild* m_pGuild;
|
||||
Player *m_pPlayer;
|
||||
@@ -547,7 +547,7 @@ private:
|
||||
Item* StoreItem(SQLTransaction& trans, Item* pItem);
|
||||
void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const;
|
||||
protected:
|
||||
uint8 _CanStore(Item* pItem, bool swap);
|
||||
InventoryResult _CanStore(Item* pItem, bool swap);
|
||||
};
|
||||
|
||||
class BankMoveItemData : public MoveItemData
|
||||
@@ -566,7 +566,7 @@ private:
|
||||
void LogAction(MoveItemData* pFrom) const;
|
||||
|
||||
protected:
|
||||
uint8 _CanStore(Item* pItem, bool swap);
|
||||
InventoryResult _CanStore(Item* pItem, bool swap);
|
||||
|
||||
private:
|
||||
Item* _StoreItem(SQLTransaction& trans, BankTab* pTab, Item *pItem, ItemPosCount& pos, bool clone) const;
|
||||
|
||||
Reference in New Issue
Block a user