Core: use enum InventoryResult as return type for functions working with player items.

Original patch by TOM_RUS.
This commit is contained in:
Azazel
2011-04-29 16:48:15 +06:00
parent e1647aaa29
commit 6fb2bf4224
22 changed files with 164 additions and 191 deletions
+4 -4
View File
@@ -757,10 +757,10 @@ bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
return true;
}
uint8 Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
{
m_vec.clear();
uint8 msg = _CanStore(pItem, swap);
InventoryResult msg = _CanStore(pItem, swap);
if (sendError && msg != EQUIP_ERR_OK)
m_pPlayer->SendEquipError(msg, pItem);
return (msg == EQUIP_ERR_OK);
@@ -848,7 +848,7 @@ void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData
pFrom->GetItem()->GetEntry(), count);
}
inline uint8 Guild::PlayerMoveItemData::_CanStore(Item* pItem, bool swap)
inline InventoryResult Guild::PlayerMoveItemData::_CanStore(Item* pItem, bool swap)
{
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
@@ -1020,7 +1020,7 @@ void Guild::BankMoveItemData::_CanStoreItemInTab(Item* pItem, uint8 skipSlotId,
}
}
uint8 Guild::BankMoveItemData::_CanStore(Item* pItem, bool swap)
InventoryResult Guild::BankMoveItemData::_CanStore(Item* pItem, bool swap)
{
sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
+4 -4
View File
@@ -506,7 +506,7 @@ private:
// Defines if player has rights to withdraw item from container
virtual bool HasWithdrawRights(MoveItemData* /*pOther*/) const { return true; }
// Checks if container can store specified item
uint8 CanStore(Item* pItem, bool swap, bool sendError);
bool CanStore(Item* pItem, bool swap, bool sendError);
// Clones stored item
bool CloneItem(uint32 count);
// Remove item from container (if splited update items fields)
@@ -524,7 +524,7 @@ private:
uint8 GetContainer() const { return m_container; }
uint8 GetSlotId() const { return m_slotId; }
protected:
virtual uint8 _CanStore(Item* pItem, bool swap) = 0;
virtual InventoryResult _CanStore(Item* pItem, bool swap) = 0;
Guild* m_pGuild;
Player *m_pPlayer;
@@ -547,7 +547,7 @@ private:
Item* StoreItem(SQLTransaction& trans, Item* pItem);
void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const;
protected:
uint8 _CanStore(Item* pItem, bool swap);
InventoryResult _CanStore(Item* pItem, bool swap);
};
class BankMoveItemData : public MoveItemData
@@ -566,7 +566,7 @@ private:
void LogAction(MoveItemData* pFrom) const;
protected:
uint8 _CanStore(Item* pItem, bool swap);
InventoryResult _CanStore(Item* pItem, bool swap);
private:
Item* _StoreItem(SQLTransaction& trans, BankTab* pTab, Item *pItem, ItemPosCount& pos, bool clone) const;